Minimap works again Stardust density is now proportional to gravity depth Generated zones are double the size and better distributed Orbital hierarchy actually working now (!) Station start position actually orbits something now Max gravity strength remapped to infinity (zone boundary is properly impassable now)
237 lines
No EOL
7.1 KiB
C#
237 lines
No EOL
7.1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using UniRx;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float3 = Unity.Mathematics.float3;
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ZoneData : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public string Name;
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[JsonProperty("position"), Key(2)]
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public float2 Position = 500;
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[JsonProperty("radius"), Key(3)]
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public float Radius = 2000;
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[JsonProperty("mass"), Key(4)]
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public float Mass = 10000;
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// [JsonProperty("visited"), Key(5)]
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// public bool Visited;
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[JsonProperty("wormholes"), Key(5)]
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public List<Guid> Wormholes = new List<Guid>();
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// [JsonProperty("planets"), Key(7)]
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// public Guid[] Planets;// = new List<Guid>();
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//
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// [JsonProperty("orbits"), Key(8)]
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// public List<Guid> Orbits = new List<Guid>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ZonePack : INamedEntry
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{
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[JsonProperty("data"), Key(0)]
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public ZoneData Data;
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[JsonProperty("planets"), Key(1)]
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public List<BodyData> Planets = new List<BodyData>();
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[JsonProperty("orbits"), Key(2)]
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public List<OrbitData> Orbits = new List<OrbitData>();
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[JsonProperty("entities"), Key(3)]
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public List<Entity> Entities = new List<Entity>();
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[IgnoreMember] public string EntryName
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{
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get => Data.Name;
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set => Data.Name = value;
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}
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}
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// [RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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// public class StationData : DatabaseEntry, INamedEntry
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// {
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// [JsonProperty("name"), Key(1)]
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// public string Name;
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//
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// // Can be Planet or Orbit
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// [JsonProperty("parent"), Key(2)]
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// public Guid Parent;
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//
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// [JsonProperty("owner"), Key(3)]
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// public Guid Owner;
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//
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// [JsonProperty("inventory"), Key(4)]
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// public List<ItemInstance> Inventory = new List<ItemInstance>();
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//
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// [JsonProperty("buying"), Key(5)]
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// public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
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//
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// [JsonProperty("selling"), Key(6)]
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// public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
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//
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// [JsonProperty("zone"), Key(7)]
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// public Guid Zone;
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//
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// [IgnoreMember] public string EntryName
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// {
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// get => Name;
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// set => Name = value;
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// }
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// }
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[MessagePackObject,
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JsonObject(MemberSerialization.OptIn),
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Union(0, typeof(PlanetData)),
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Union(1, typeof(AsteroidBeltData)),
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Union(2, typeof(GasGiantData)),
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Union(3, typeof(SunData))]
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public abstract class BodyData : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public ReactiveProperty<string> Name = new ReactiveProperty<string>("");
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[JsonProperty("orbit"), Key(2)]
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public Guid Orbit;
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[JsonProperty("mass"), Key(3)]
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public ReactiveProperty<float> Mass = new ReactiveProperty<float>(0);
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[JsonProperty("resources"), Key(4)]
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public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
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[JsonProperty("bodyRadiusMul")] [Key(5)]
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public ReactiveProperty<float> BodyRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("gravRadiusMul")] [Key(6)]
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public ReactiveProperty<float> GravityRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthMul")] [Key(7)]
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public ReactiveProperty<float> GravityDepthMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthExp")] [Key(8)]
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public ReactiveProperty<float> GravityDepthExponent = new ReactiveProperty<float>(16);
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[IgnoreMember] public string EntryName
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{
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get => Name.Value;
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set => Name.Value = value;
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}
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class PlanetData : BodyData
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{
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class AsteroidBeltData : BodyData
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{
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[JsonProperty("asteroids"), Key(9)]
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public Asteroid[] Asteroids;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GasGiantData : BodyData
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{
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[JsonProperty("firstOffsetDomainRotationSpeed"), Key(9)]
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public ReactiveProperty<float> FirstOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("firstOffsetRotationSpeed"), Key(10)]
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public ReactiveProperty<float> FirstOffsetRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("secondOffsetDomainRotationSpeed"), Key(11)]
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public ReactiveProperty<float> SecondOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("secondOffsetRotationSpeed"), Key(12)]
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public ReactiveProperty<float> SecondOffsetRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("albedoRotationSpeed"), Key(13)]
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public ReactiveProperty<float> AlbedoRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("gravRadiusMul")] [Key(14)]
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public ReactiveProperty<float> WaveRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthMul")] [Key(15)]
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public ReactiveProperty<float> WaveDepthMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthExp")] [Key(16)]
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public ReactiveProperty<float> WaveDepthExponent = new ReactiveProperty<float>(8);
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[JsonProperty("depthExp")] [Key(17)]
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public ReactiveProperty<float> WaveSpeedMultiplier = new ReactiveProperty<float>(8);
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[JsonProperty("materialOverrides"), Key(18)]
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public List<string> MaterialOverrides = new List<string>();
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[JsonProperty("colors"), Key(19)]
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public ReactiveProperty<float4[]> Colors = new ReactiveProperty<float4[]>();
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}
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public class SunData : GasGiantData
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{
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[JsonProperty("lightColor"), Key(20)]
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public ReactiveProperty<float3> LightColor = new ReactiveProperty<float3>(float3.zero);
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[JsonProperty("fogTintColor"), Key(21)]
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public ReactiveProperty<float3> FogTintColor = new ReactiveProperty<float3>(float3.zero);
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Asteroid
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{
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[JsonProperty("distance"), Key(0)]
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public float Distance;
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[JsonProperty("phase"), Key(1)]
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public float Phase;
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[JsonProperty("size"), Key(2)]
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public float Size;
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[JsonProperty("rotationSpeed"), Key(3)]
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public float RotationSpeed;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class OrbitData : DatabaseEntry
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{
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[JsonProperty("parent"), Key(1)]
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public Guid Parent;
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[JsonProperty("distance"), Key(2)]
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public ReactiveProperty<float> Distance;
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[JsonProperty("phase"), Key(3)]
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public float Phase;
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// [JsonProperty("period"), Key(4)]
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// public float Period;
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public static float2 Evaluate(float phase)
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{
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phase *= PI * 2;
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return new float2(cos(phase), sin(phase));
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}
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} |