Thermal Layer Removed Items can be destroyed from inventory menu via drag & drop Trade menu contains only priced items Trade menu has filters for commodities Conductivity can be adjusted along schematic edges Thermals rebalanced
103 lines
No EOL
1.4 KiB
C#
103 lines
No EOL
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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public enum ItemRotation
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{
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None = 0,
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CounterClockwise = 1,
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Reversed = 2,
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Clockwise = 3
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}
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public enum HitType
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{
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Armor,
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Hardpoint,
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Gear,
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Thermal
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}
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public enum LauncherCaliber
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{
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Micro,
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Missile,
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Fighter
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}
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public enum HardpointType
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{
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Hull,
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Tool,
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Thermal,
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Thruster,
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WarpThruster,
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Reactor,
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Radiator,
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Shield,
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Sensors,
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Energy,
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Ballistic,
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Launcher,
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ControlModule
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}
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public enum DamageType
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{
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Kinetic,
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Corrosive,
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Electric,
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Thermal,
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Optical,
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Ionizing
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}
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[Flags]
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public enum BodyType
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{
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None = 0,
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Asteroid = 1 << 0,
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Planetoid = 1 << 1,
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Planet = 1 << 2,
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GasGiant = 1 << 3,
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Sun = 1 << 4
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}
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public enum HullType
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{
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Ship,
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Station,
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Turret
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}
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public enum MegaPlacementType
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{
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Mass = 0,
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Planets = 1,
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Resources = 2,
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Connected = 3,
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Isolated = 4
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}
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public enum SimpleCommodityCategory
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{
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Minerals = 0,
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Metals = 1,
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Alloys = 2,
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Compounds = 3,
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Organics = 4,
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Ammo = 5,
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Consumer = 6
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}
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public enum CompoundCommodityCategory
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{
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Wearables = 0,
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Consumables = 1,
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Luxuries = 2,
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Tools = 3,
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Manufacturing = 4,
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Assemblies = 5
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} |