Aetheria/Assets/Shaders/Compute
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Meta Vens 799c21913d Cut 5 follow-up: strengthen the echo so weak-hit tension actually clears zero
Cut 5's own probe passed while breaking Cut 3's reuse rule: with R7 holding
the rim, the through-thickness echo (KEcho/_EchoReflect) is the only
remaining source of sub-critical tension for a weak hit, and its magnitude
(-0.65) was weaker than the still-live residual compression velocity left
by the direct KInject kick by the time the echo fired. The echo's own
header comment says a free-surface reflection inverts with unit
magnitude, matching the pre-R7 rim's Dirichlet condition -- -0.65 was a
lossy fraction that could reduce but never flip the sign of u, so a weak
hit's u never crossed positive and KFracture's `u <= 0` guard skipped the
sub-critical erosion branch forever, no matter how many hits landed.

Raised echoReflect from -0.65 to -0.9 (ShieldPanel.cs) -- enough margin to
flip a weak hit's residual compression into net tension without needing a
delay/seeding change; echoDelaySteps and KInject's seeding were not the
defect. All four probes now pass, including Cut 3's reuse rule (temper
0.4180 -> 0.3997 on a reused panel).

Also lands the multi-hit-reuse rule Cut 5's own report flagged as unpinned:
CheckRepeatedWeakHitsBreakWhereOneDoesNot in ShieldPanelCut5Verify.cs.
Energy 15 (not 8, whose peak tension of ~0.14 sits under tensileStrength
0.2 and can never break at any repetition) breaks on hit 2 of a live,
reused panel while a cold single hit -- given equal idle time (720 steps,
matching the multi-hit run's total budget, to rule out "just needed more
time to ring out") -- never breaks. This is the Cut 3 reuse rule and the
temper mechanism producing the operator-facing payoff together.

Verified: ShieldPanelCut1Verify, Cut2Verify, Cut3Verify, Cut5Verify all
PASS via batchmode (graphics device required, not -nographics).

Operator watch: echoReflect at -0.9 is close to the physical "unit
inversion" ceiling implied by the header comment; if later tuning raises
hit energies or lowers damping, watch for the echo overshooting into an
immediate break on a single moderate hit (observed at -1.4 and even -1.0
in earlier tuning passes) rather than the intended multi-hit erosion.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 20:22:51 +02:00
..
Lightning Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
ShieldField Cut 5 follow-up: strengthen the echo so weak-hit tension actually clears zero 2026-09-18 20:22:51 +02:00
Slime Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Stardust Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Lightning.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ShieldField.meta Land the six shield-panel sources, ported to built-in and compiling 2026-09-18 06:08:04 +02:00
Slime.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
Stardust.meta Lightning 2021-02-04 04:37:47 +00:00