Meta Vens
250b61be2c
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
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One zone node at the massive roots' centre of mass owns the only global term (SubzoneReach is the one place the subzone shape is decided: isolated-subzones). WellNode gains Extent and Anchor; a belt orbit's extent is its outermost asteroid. GravityField.SeriesFrom = 0.4 is emitted into the shader template and Gravity.cginc. Tests: the spec's WellLawTests; the old seam test is replaced by TheBandPotentialIsExactInSinglePrecision. GravityFieldParityVerify runs the multi-root fixture (second sun, moon inside the planet's Roche limit, far window): PASS, largest drawn tau 1.228, max error 0.01028 u. The dotnet suite has not been run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 21:14:58 +02:00
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BlueNoiseProvider.cs
Demo Hotfixes
2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
GasGiantObject.cs
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
2026-10-14 19:34:20 +02:00
GasGiantObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GradientMapper.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GravityLowering.cs
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
2026-10-16 21:14:58 +02:00
GravityLowering.cs.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
MapView.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MapView.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
PlanetObject.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
PlanetObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunMaterial.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs
Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity
2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta
Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG
2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta
Raymarching Cleanup
2022-07-13 04:15:20 +01:00
VolumeSampling.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
VolumeSampling.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
WaveScroll.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
ZoneRenderer.cs
Merge remote-tracking branch 'origin/eureka/aetheria-gravity-nebula-tint' into eureka/aetheria-gravity-merge-ag3
2026-10-16 07:21:34 +02:00
ZoneRenderer.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00