Aetheria/Assets/Scripts/ServerShared/ZoneData.cs
hyperion51 776e08a1d1 Local Zone Generation
Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00

131 lines
No EOL
3.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[RethinkTable("Galaxy")]
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class ZoneData : DatabaseEntry, INamedEntry
{
[JsonProperty("name")] [Key(1)]
public string Name;
[JsonProperty("position")] [Key(2)]
public float2 Position = 500;
[JsonProperty("wormholes")] [Key(3)]
public List<Guid> Wormholes = new List<Guid>();
[JsonProperty("stations")] [Key(4)]
public List<Guid> Stations = new List<Guid>();
[JsonProperty("planets")] [Key(5)]
public List<Guid> Planets = new List<Guid>();
[JsonProperty("orbits")] [Key(6)]
public List<Guid> Orbits = new List<Guid>();
[JsonProperty("radius")] [Key(7)]
public float Radius = 2000;
[JsonProperty("visited")] [Key(8)]
public bool Visited;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy")]
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class Station : DatabaseEntry, INamedEntry
{
[JsonProperty("name")] [Key(1)]
public string Name;
// Can be Planet or Orbit
[JsonProperty("parent")] [Key(2)]
public Guid Parent;
[JsonProperty("owner")] [Key(3)]
public Guid Owner;
[JsonProperty("inventory")] [Key(4)]
public List<ItemInstance> Inventory = new List<ItemInstance>();
[JsonProperty("buying")] [Key(5)]
public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
[JsonProperty("selling")] [Key(6)]
public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
[JsonProperty("zone")] [Key(7)]
public Guid Zone;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy")]
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class PlanetData : DatabaseEntry, INamedEntry
{
[JsonProperty("name")] [Key(1)]
public string Name;
[JsonProperty("orbit")] [Key(2)]
public Guid Orbit;
[JsonProperty("mass")] [Key(3)]
public float Mass;
[JsonProperty("zone")] [Key(4)]
public Guid Zone;
// [JsonProperty("radius")] [Key(5)]
// public float GravityRadius;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy")]
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class OrbitData : DatabaseEntry
{
[JsonProperty("parent")] [Key(1)]
public Guid Parent;
[JsonProperty("distance")] [Key(2)]
public float Distance;
[JsonProperty("phase")] [Key(3)]
public float Phase;
[JsonProperty("period")] [Key(4)]
public float Period;
[JsonProperty("zone")] [Key(5)]
public Guid Zone;
public static float2 Evaluate(float phase)
{
phase *= (PI * 2);
return new float2(sin(phase), cos(phase));
}
}