Aetheria/.gitignore
Meta Vens 5c5c3d5e19 Delete the old run, settings, layout and loadout authorities (Cut 10)
The deletion line lands before RunSave, as the spec orders. Deleted, not
demoted:
- PlayerSettings.SavedRun (Key 1 stays unclaimed) and the SavedGame
  constructor that upserted a fresh SavedZone per zone on every save.
- ActionGameManager: the PlayerSettings.msgpack getter, file path and
  writer; the .loadout format (_loadoutPath, Loadouts, SaveLoadout and its
  default-options serializer, the commented loader); OnApplicationQuit and
  SaveState; SaveZone, which had no caller.
- MainMenu's SavedRun Continue branch and both `SavedRun = null` writes.
- InventoryPanel's Save Loadout and Restore Loadout bodies.
- InputDisplayLayout's KeyboardLayouts file reader, ParseJson,
  AssociateInputKeys, SaveLayout and the usings they alone needed.
- AetherDb's Cut 9 importer (Import.cs, legacy-census, import).
- The three-gates note on loading writes; Cut 3 made loading non-writing.
- .gitignore ignores GameData/run.cc and GameData/player.cc instead of
  PlayerSettings.msgpack.

DOES NOT BUILD in Unity: ActionGameManager, MainMenu and InputDisplayLayout
still reference the deleted members until the next commit wires RunSave,
the settings getter and the catalog layout read. Headless builds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 21:51:10 +02:00

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/Recordings/
/Assets/StreamingAssets/Audio/GeneratedSoundBanks/
# Wwise folders
/Aetheria-Economy_WwiseProject/.backup
/Aetheria-Economy_WwiseProject/.cache
/Aetheria-Economy_WwiseProject/GeneratedSoundBanks
# Wwise profiling sessions
*.prof
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity/IDE generated solution and project files
/*.sln
/*.csproj
# CultCache single-file store locks
GameData/*.lock
# Per-user editor state
/[Uu]ser[Ss]ettings/
# .NET build output outside Unity
/Aetheria.Shared/bin/
/Aetheria.Shared/obj/
/tools/**/bin/
/tools/**/obj/
/tests/**/bin/
/tests/**/obj/
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# JetBrains Rider .idea folder
.idea/
# Blender backup files
*.blend1
Packages/packages-lock.json
GameData/run.cc
GameData/player.cc
Vault/Aetheria/.obsidian/plugins/copilot/data.json
# Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had
# grown to 47 untracked entries; the worktree must stay legible, so they never
# come back.
.scratch-*
scratch-*
.codex/
.codex-tmp/
.evepkg/
.npm-cache*/
.nuget-appdata/
.nuget-sandbox/
.dotnet-sandbox/
.appdata-sandbox/