Meta Vens
76758dae5d
Cut 7.2: the Cut 3 harness, and the fixture that let commit-is-not-arrival slip
...
ShotResolvesOnArrival stepped the zone from t=4 straight to t=6, crossing both
the commit horizon (4.5s) and arrival (5s) inside one Zone.Update. A mutation
collapsing Step's arrival gate to `if (shot.Committed)` therefore survived it:
one wide tick crosses both thresholds either way, so the test could not tell
"applied on arrival" from "applied as soon as committed". R4's central
distinction -- the commit decides the outcome, arrival performs it -- was
declared in Cut 3's prose, pinned by nothing, and this is the third rule in this
campaign found undefended by a fixture too coarse to distinguish the mutant.
Adds a tick at t=4.55, past commit and short of arrival, where the durability
must still be untouched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 19:56:39 +02:00
..
Aetheria.Shared.Tests.csproj
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
AetheriaStoresTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
BrownoutTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs
Cut 7.2: the Cut 3 harness, and the fixture that let commit-is-not-arrival slip
2026-09-19 19:56:39 +02:00
FireControlCut4Tests.cs
Fire control Cut 4: pin the beam roll, splash, and the OnFire short-circuit fix
2026-09-19 15:17:35 +02:00
FireControlCut5Tests.cs
Fire control Cut 5b.1: pin ConstantWeapon's PowerRequest arc gate, not just Execute's
2026-09-19 17:28:32 +02:00
FireControlCut6cTests.cs
Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
2026-09-19 18:31:46 +02:00
FireControlCut6Tests.cs
Fire control Cut 6b: a shot's dice belong to the shot, and airburst resolves in the simulation
2026-09-19 18:34:04 +02:00
FireControlCut7Tests.cs
Cut 7.1/7.4: the reveal re-check pin and the live-catalog test
2026-09-19 19:33:09 +02:00
FireControlTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Test the IFF/grudge/detection rules and the weapon stance gate
2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Pin the targeting subsystem, reveal rule and Q4's required-equipment rule
2026-09-19 13:03:12 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
Delete the persisted-behaviors feature per operator ruling
2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
TargetingSystemTests.cs
Cut 7.2: mutation harnesses for Cuts 1 and 2
2026-09-19 19:43:57 +02:00