28 lines
1 KiB
C#
28 lines
1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class VelocityConversion : Behavior
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{
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private readonly PerformanceStat _lambda;
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public VelocityConversion(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
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{
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_lambda = definition.PerformanceStat(1, new PerformanceStat());
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RegisterPerformanceStat("Lambda", _lambda);
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}
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public VelocityConversion(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
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{
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_lambda = definition.PerformanceStat(1, new PerformanceStat());
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RegisterPerformanceStat("Lambda", _lambda);
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}
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public override bool Execute(float dt)
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{
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Entity.Velocity = AetheriaMath.Damp(Entity.Velocity, Entity.Direction * length(Entity.Velocity), Evaluate(_lambda), dt);
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return true;
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}
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}
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