Aetheria/Assets/Scripts/Zone Display
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Filename Latest commit message Latest commit date
Meta Vens 74e51586c2 The ambient quad reaches where Fog Tint's format still holds the gaussian; AmbientEdgeVerify renders into that format
Fog Tint is B10G11R11_UFloatPack32. A quad sized to 1e-5 of the centre drew a plateau near 3.2e-5 from 1.75 to 2.1 P and
then zero: a step in the tail the RFloat verify could not see. AmbientFloor is now 2^-15 absolute and the quad ends where
the brightest channel reaches it (1.78 P), so the one step to dark is the format's last value, at most 1.5 floors. The
verify builds its target from the production render texture's descriptor, asserts the format, holds the profile to the
gaussian within the format's 2^-5 step where it is at least 8 floors, and bounds the rim and the step to dark by 2^-14.
Builds; AmbientEdgeVerify passes on Starfire.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 06:24:36 +02:00
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BlueNoiseProvider.cs Demo Hotfixes 2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
CopyTransform.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
GasGiantObject.cs Gravity subtract: delete the zone bowl and the gas-giant and sun ripples 2026-10-14 19:34:20 +02:00
GasGiantObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
GradientMapper.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
GravityLowering.cs Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim 2026-10-15 23:41:49 +02:00
GravityLowering.cs.meta Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
MapView.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
MapView.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
PlanetObject.cs Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
PlanetObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunMaterial.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunObject.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
SunObject.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity 2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG 2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
VolumeSampling.cs Draw every moving body at the drawn time T = ExactTime + Lead 2026-10-15 21:26:36 +02:00
VolumeSampling.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
WaveScroll.cs Trailer Stuff & More 2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
ZoneRenderer.cs The ambient quad reaches where Fog Tint's format still holds the gaussian; AmbientEdgeVerify renders into that format 2026-10-16 06:24:36 +02:00
ZoneRenderer.cs.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00