Meta Vens
74e51586c2
The ambient quad reaches where Fog Tint's format still holds the gaussian; AmbientEdgeVerify renders into that format
...
Fog Tint is B10G11R11_UFloatPack32. A quad sized to 1e-5 of the centre drew a plateau near 3.2e-5 from 1.75 to 2.1 P and
then zero: a step in the tail the RFloat verify could not see. AmbientFloor is now 2^-15 absolute and the quad ends where
the brightest channel reaches it (1.78 P), so the one step to dark is the format's last value, at most 1.5 floors. The
verify builds its target from the production render texture's descriptor, asserts the format, holds the profile to the
gaussian within the format's 2^-5 step where it is at least 8 floors, and bounds the rim and the step to dark by 2^-14.
Builds; AmbientEdgeVerify passes on Starfire.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 06:24:36 +02:00
..
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Restore the stable legacy Unity project
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ZoneRenderer.cs
The ambient quad reaches where Fog Tint's format still holds the gaussian; AmbientEdgeVerify renders into that format
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ZoneRenderer.cs.meta
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