Aetheria/Assets/Scripts/ServerShared/Behaviors/Visibility.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

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No EOL
1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class VisibilityData : BehaviorData
{
[Inspectable, JsonProperty("visibility"), Key(1), RuntimeInspectable]
public PerformanceStat Visibility = new PerformanceStat();
[Inspectable, JsonProperty("visibilityDecay"), Key(2)]
public PerformanceStat VisibilityDecay = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new Visibility(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Visibility(this, item);
}
}
public class Visibility : Behavior
{
private VisibilityData _data;
public Visibility(VisibilityData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public Visibility(VisibilityData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
Entity.VisibilitySources[this] = Evaluate(_data.Visibility);
return true;
}
}