Aetheria/Assets/Scripts/ServerShared/Behaviors/Reflector.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

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1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class ReflectorData : BehaviorData
{
[Inspectable, JsonProperty("crossSection"), Key(1), RuntimeInspectable]
public PerformanceStat CrossSection = new PerformanceStat();
// [InspectableAnimationCurve, JsonProperty("visibility"), Key(1)]
// public float4[] VisibilityCurve;
public override Behavior CreateInstance(EquippedItem item)
{
return new Reflector(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Reflector(this, item);
}
}
public class Reflector : Behavior
{
private ReflectorData _data;
public Reflector(ReflectorData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public Reflector(ReflectorData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
Entity.VisibilitySources[this] = Evaluate(_data.CrossSection) * Entity.Zone.GetLight(Entity.Position.xz);
return true;
}
}