Aetheria/Assets/Scripts/ServerShared/Behaviors/MiningTool.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

75 lines
No EOL
2.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10)]
public class MiningToolData : BehaviorData
{
[Inspectable, JsonProperty("dps"), Key(1)]
public PerformanceStat DamagePerSecond = new PerformanceStat();
[Inspectable, JsonProperty("efficiency"), Key(2)]
public PerformanceStat Efficiency = new PerformanceStat();
[Inspectable, JsonProperty("penetration"), Key(3)]
public PerformanceStat Penetration = new PerformanceStat();
[Inspectable, JsonProperty("range"), Key(4)]
public PerformanceStat Range = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new MiningTool(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new MiningTool(this, item);
}
}
public class MiningTool : Behavior
{
public Guid AsteroidBelt;
public int Asteroid;
private MiningToolData _data;
public float Range { get; private set; }
public MiningTool(MiningToolData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public MiningTool(MiningToolData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
Range = Evaluate(_data.Range);
var belt = Entity.Zone.AsteroidBelts[AsteroidBelt];
if (AsteroidBelt != Guid.Empty &&
Entity.Zone.AsteroidExists(AsteroidBelt, Asteroid) &&
length(Entity.Position.xz - belt.Positions[Asteroid].xz) - belt.Scales[Asteroid] < Range)
{
Entity.Zone.MineAsteroid(
Entity,
AsteroidBelt,
Asteroid,
Evaluate(_data.DamagePerSecond) * dt,
Evaluate(_data.Efficiency),
Evaluate(_data.Penetration));
return true;
}
return false;
}
}