Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

61 lines
No EOL
2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class LauncherData : LockWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(26)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(27)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(28)]
public float4[] LiftCurve;
[Inspectable, JsonProperty("thrust"), Key(29)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, JsonProperty("frequency"), Key(30)]
public float DodgeFrequency;
[Inspectable, JsonProperty("missileSpeed"), Key(31), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new LockWeapon(this, item);
}
}
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class GuidedWeaponData : InstantWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(21)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(22)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(23)]
public float4[] LiftCurve;
[Inspectable, JsonProperty("thrust"), Key(24)]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, JsonProperty("frequency"), Key(25)]
public float DodgeFrequency;
[Inspectable, JsonProperty("missileSpeed"), Key(26), RuntimeInspectable]
public PerformanceStat MissileVelocity = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new InstantWeapon(this, item);
}
}