Aetheria/Assets/Scripts/ServerShared/Behaviors/EnergyDraw.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

48 lines
No EOL
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-20), RuntimeInspectable]
public class EnergyDrawData : BehaviorData
{
[Inspectable, JsonProperty("draw"), Key(1), RuntimeInspectable]
public PerformanceStat EnergyDraw = new PerformanceStat();
[Inspectable, JsonProperty("perSecond"), Key(2)]
public bool PerSecond;
public override Behavior CreateInstance(EquippedItem item)
{
return new EnergyDraw(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new EnergyDraw(this, item);
}
}
public class EnergyDraw : Behavior
{
private EnergyDrawData _data;
public EnergyDraw(EnergyDrawData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public EnergyDraw(EnergyDrawData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
return Entity.TryConsumeEnergy(Evaluate(_data.EnergyDraw) * (_data.PerSecond ? dt : 1));
}
}