Aetheria/Assets/Scripts/ServerShared/Agents
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Filename Latest commit message Latest commit date
Meta Vens 72d7e25df0 AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random
Combat.SampleDps and Zone.CreateAgent's patrol circuit drew from the item stream, so minting items moved
how a pilot fights and where it patrols. Both now draw SimulationDice.For(CombatSeed, stream, Agent.Id);
Agent.Id is the zone-scoped ordinal Zone.NextAgentId gives a pilot at admission (ruling
ai-sample-offset-off-item-stream).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:46:37 +02:00
..
States AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random 2026-10-17 20:46:37 +02:00
Tasks PatrolOrbitsState: compare the task by reference 2026-10-08 14:35:00 +02:00
Agent.cs AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random 2026-10-17 20:46:37 +02:00
Agent.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Flight.cs EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer 2026-10-17 06:45:51 +02:00
Flight.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
Minion.cs Minion: a task change leaves its own state only; the walk no longer crosses into the other task's states 2026-10-08 16:20:33 +02:00
Minion.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
States.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Tasks.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00