Aetheria/Assets/Scripts/ServerShared/Scenarios/StarvedReactor.cs
Meta Vens bf17314765 Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
Duel, Arcs, Launcher Angles and Starved Reactor fit and place the Longinus
(thrusters, Core Power or MoveOnPro at (2,4), radiators relaid); the modes start
a Longinus (Settings.asset StartingHullName; the Aether multipliers leave it).
The drive's tests, its Steering Axis probe and its Brownout fixtures go with their
subject; ship_cc.py and the live-game checklist drop the drive and the hull.
The drive itself and the catalog records are deleted in the following commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:44:48 +02:00

32 lines
1.4 KiB
C#

using static CultMath.math;
using static ItemRotation;
public sealed class StarvedReactor : Scenario
{
public override string Name => "Starved Reactor";
public override string Brief => "Two Spectras on a MoveOnPro, which can fall to a quarter of Core Power's charge, and a bare hull " +
"to shoot. Verify: starvation reads as starvation, brownout degrades, refills stutter.";
public override uint Seed => 102;
public override bool Ambient => false;
public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
public override void Stage(ScenarioStage stage)
{
var starved = stage.Fit("Longinus",
("Cockpit 2x2", int2(2, 6), None),
("Large Drive", int2(1, 0), Reversed),
("Large Drive", int2(3, 0), Reversed),
("Talaria", int2(2, 14), CounterClockwise),
("Talaria", int2(3, 14), Clockwise),
("MoveOnPro", int2(2, 4), None),
("Spectra", int2(1, 8), None),
("Spectra", int2(4, 8), None),
("Iapyx", int2(2, 2), CounterClockwise),
("Iapyx", int2(3, 2), Clockwise),
("not if i see you first", int2(3, 10), None),
("Fire Control Array", int2(1, 6), None));
stage.Player(starved, float2(0, 0));
stage.Place(stage.Bare("Longinus"), float2(0, 400));
}
}