Aetheria/Assets/Scripts/ServerShared/SavedGame.cs
Meta Vens a2b54889b4 Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.

Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.

References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.

AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].

Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.

Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00

135 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using GameCult.Caching;
using MessagePack;
using CultMath;
using static CultMath.math;
[CultDocument("aetheria.savedgame", "1"), CultGlobal, MessagePackObject]
public class SavedGame
{
[Key(0)]
public CultRecordRef<SavedZone>[] Zones;
[Key(1)]
public CultRecordRef<Faction>[] Factions;
[Key(2)]
public Dictionary<int, int> HomeZones;
[Key(3)]
public Dictionary<int, int> BossZones;
[Key(4)]
public int Entrance;
[Key(5)]
public int Exit;
[Key(6)]
public int CurrentZone;
[Key(7)]
public int CurrentZoneEntity;
[Key(8)]
public SectorBackgroundSettings Background;
[Key(9)]
public int[] DiscoveredZones;
[Key(10)]
public SavedActionBarBinding[] ActionBarBindings;
[Key(11)]
public bool IsTutorial;
[Key(12)]
public FactionRelationship[] Relationships;
public SavedGame() { }
// Writes a SavedZone record for every galaxy zone through the cache.
public SavedGame(CultCache cache, Galaxy galaxy, Zone currentZone, Entity currentEntity)
{
DiscoveredZones = galaxy.DiscoveredZones.Select(dz => Array.IndexOf(galaxy.Zones, dz)).ToArray();
Background = galaxy.Background;
var factions = galaxy.HomeZones.Keys.ToArray();
Factions = factions.Select(f => cache.RefOf(f)).ToArray();
Relationships = galaxy.Factions.Select(f => galaxy.FactionRelationships[f]).ToArray();
HomeZones = galaxy.HomeZones.ToDictionary(
x => Array.IndexOf(factions, x.Key),
x => Array.IndexOf(galaxy.Zones, x.Value));
BossZones = galaxy.BossZones.ToDictionary(
x => Array.IndexOf(factions, x.Key),
x => Array.IndexOf(galaxy.Zones, x.Value));
Zones = galaxy.Zones.Select(zone => cache.Upsert(new SavedZone
{
Name = zone.Name,
Position = zone.Position,
AdjacentZones = zone.AdjacentZones.Select(az=> Array.IndexOf(galaxy.Zones, az)).ToArray(),
Factions = zone.Factions.Select(f=> Array.IndexOf(factions, f)).ToArray(),
Contents = zone.Contents?.PackZone(),
Owner = zone.Owner == null ? -1 : Array.IndexOf(factions, zone.Owner)
})).ToArray();
CurrentZone = Array.FindIndex(galaxy.Zones, zone => zone.Contents == currentZone);
CurrentZoneEntity = currentZone.Entities.IndexOf(currentEntity);
Entrance = Array.IndexOf(galaxy.Zones, galaxy.Entrance);
Exit = Array.IndexOf(galaxy.Zones, galaxy.Exit);
}
}
[CultDocument("aetheria.savedzone", "1"), MessagePackObject]
public class SavedZone
{
[Key(0)]
public string Name;
[Key(1)]
public float2 Position;
[Key(2)]
public int[] AdjacentZones;
[Key(3)]
public int[] Factions;
[Key(4)]
public int Owner;
[Key(5)]
public ZonePack Contents;
}
[MessagePackObject,
Union(0, typeof(SavedActionBarConsumableBinding)),
Union(1, typeof(SavedActionBarGearBinding)),
Union(2, typeof(SavedActionBarWeaponGroupBinding))
]
public abstract class SavedActionBarBinding
{
}
[MessagePackObject]
public class SavedActionBarConsumableBinding : SavedActionBarBinding
{
[Key(0)] public CultRecordRef<ConsumableItemData> Target;
}
[MessagePackObject]
public class SavedActionBarGearBinding : SavedActionBarBinding
{
[Key(0)] public int EquipmentIndex;
[Key(1)] public int BehaviorIndex;
}
[MessagePackObject]
public class SavedActionBarWeaponGroupBinding : SavedActionBarBinding
{
[Key(0)] public int Group;
}