Aetheria/Assets/Scripts/ServerShared/Scenarios/Arcs.cs
Meta Vens 284231f4c1 Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
Lands retire-longinusx on master after gear-without-presence. The catalog
is regenerated from master's catalog with retire-longinusx apply (next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	GameData/Aetheria.cc
2026-10-08 18:59:38 +02:00

50 lines
2.4 KiB
C#

using static CultMath.math;
using static ItemRotation;
public sealed class Arcs : Scenario
{
public override string Name => "Arcs";
public override string Brief => "Forward mounts, a bare hull off the bow, one off the stern, a hostile turret. Verify: the hull keeps its " +
"heading while you aim at the stern hull, and the forward guns hold. Designate the bow hull and fire with the " +
"aim anywhere: the forward guns fire on it and hit. The turret tracks you all the way round.";
public override uint Seed => 103;
public override bool Ambient => false;
// Where the targets sit: the player is at the origin facing +z, and every mount fires forward.
public static readonly CultMath.float2 Bow = float2(0, 400), Stern = float2(0, -400), Turret = float2(600, 0);
public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
public override void Stage(ScenarioStage stage)
{
var fighter = stage.Fit("Longinus",
("Cockpit 2x2", int2(2, 6), None),
("Large Drive", int2(1, 0), Reversed),
("Large Drive", int2(3, 0), Reversed),
("Talaria", int2(2, 14), CounterClockwise),
("Talaria", int2(3, 14), Clockwise),
("Core Power", int2(2, 4), None),
("GT 3K", int2(0, 5), None),
("GT 3K", int2(5, 5), None),
("FastBlast+-", int2(1, 8), None),
("FastBlast+-", int2(4, 8), None),
("Iapyx", int2(2, 2), CounterClockwise),
("Iapyx", int2(3, 2), Clockwise),
("not if i see you first", int2(3, 10), None),
("Fire Control Array", int2(1, 6), Clockwise));
var turret = stage.Fit("Turret",
("ClearPath", int2(1, 2), None),
("ClearPath", int2(5, 2), None),
("Skiron", int2(0, 2), CounterClockwise),
("Skiron", int2(7, 2), Clockwise),
("Core Power", int2(3, 3), None),
("Turret Control Module", int2(3, 5), None),
("not if i see you first", int2(4, 5), None),
("Fire Control Array", int2(3, 6), None));
stage.Player(fighter, float2(0, 0), facing: float2(0, 1));
stage.Place(stage.Bare("Longinus"), Bow);
stage.Place(stage.Bare("Longinus"), Stern);
stage.Place(turret, Turret, stance: ScenarioStance.Hostile);
}
}