The headless build pinned one CultLib revision for every package. CultMath 0.2.4 needs a newer revision than CultCache's, and bumping the single pin would have compiled six commits of newer CultCache under the headless tests while Unity stays on caching-unity-v1.4.0. CultMathRoot/CultMathRevision now pin CultMath at the 0.2.4 tag; CultLibRoot/CultLibRevision keep CultCache at 45c2f40. Verified: 244 pass with both roots right, and each wrong root is refused by name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
2.3 KiB
XML
32 lines
2.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- The game simulation built without Unity: the headless counterpart of the Aetheria.Shared.Unity assembly.
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Compiles ServerShared and its dependencies from source with no Unity defines, so a successful build is the
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check that the simulation stays independent of the engine. Tools and test harnesses reference this project. -->
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<PropertyGroup>
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<!-- Unity compiles ServerShared against .NET Standard 2.1 -->
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<!-- UniRx's own switch for building outside Unity -->
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<DefineConstants>$(DefineConstants);UniRxLibrary</DefineConstants>
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<!-- Existing code warnings; the build is a Unity-independence check, not a lint pass -->
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<NoWarn>$(NoWarn);CS0108;CS0114;CS0162;CS0168;CS0169;CS0219;CS0414;CS0618;CS0649;CS8321;CS8981;SYSLIB0021</NoWarn>
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<Assets>$(MSBuildThisFileDirectory)..\Assets\</Assets>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(Assets)Scripts\ServerShared\**\*.cs" />
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<Compile Include="$(Assets)Plugins\UniRx\Scripts\**\*.cs" Exclude="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\**;$(Assets)Plugins\UniRx\Scripts\UnityWinRTBridge\**;$(Assets)Plugins\UniRx\Scripts\InternalUtil\MicroCoroutine.cs" />
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<!-- The reactive collections live in UniRx's Unity bridge but fence their Unity parts behind UniRxLibrary -->
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<Compile Include="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveProperty.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveCollection.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveDictionary.cs" />
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<Compile Include="$(Assets)Plugins\Ink\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CultMathRoot)\packages\cultmath\src\CultMath\CultMath.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching\GameCult.Caching.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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</Project>
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