Aetheria/Assets/Scripts/UI/SectorMap.cs
Reinier Vens b6828a975a Save/Load and Main Menu Submenus
Redid all of the property panel UI prefabs (oof)
Implemented saving and loading of the game state
Moved sector generation to sector constructor (along with loading from save file)
Entity settings now separate from player settings
Player settings (incl. saved run) now statically accessible from game manager
Added animations and submenus to the main menu
Unified main menu settings and properties panel styles for prefab reusability
2021-03-14 03:56:49 +00:00

234 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using TMPro;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using static Unity.Mathematics.noise;
using Random = UnityEngine.Random;
using float2 = Unity.Mathematics.float2;
public class SectorMap : MonoBehaviour
{
public Camera InfluenceCamera;
public Prototype InfluenceRendererPrototype;
public MeshRenderer SectorRenderer;
public SectorGenerationSettings Settings;
public Prototype ZonePrototype;
public Prototype LinkPrototype;
public Prototype IconPrototype;
public Prototype IconBackgroundPrototype;
public Material ZonePrimaryMaterial;
public Material ZoneSecondaryMaterial;
public Material ZoneLinkMaterial;
public float MegaPrimaryBoost = .75f;
public float MegaSecondaryBoost = 2f;
public float MegaLinkBoost = 2f;
public Texture2D EntranceIcon;
public Texture2D ExitIcon;
public Texture2D BossIcon;
public Texture2D HomeIcon;
public Prototype LegendPrototype;
public float IconDistance = 1;
public float IconBackgroundSize = 3;
public float LabelDistance = .4f;
private Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)> _factionMaterials =
new Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)>();
void Start()
{
var filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
var cache = new DatabaseCache();
cache.Load(Path.Combine(filePath.FullName, "AetherDB.msgpack"));
var megas = cache.GetAll<MegaCorporation>();
var random = new Unity.Mathematics.Random((uint) (DateTime.Now.Ticks % uint.MaxValue));
var sectorMegas = megas.OrderBy(x => Random.value).Take(Settings.MegaCount).ToArray();
foreach (var mega in sectorMegas)
{
var primary = Instantiate(ZonePrimaryMaterial);
primary.SetColor("_TintColor", (mega.PrimaryColor * MegaPrimaryBoost).ToColor());
var secondary = Instantiate(ZoneSecondaryMaterial);
secondary.SetColor("_TintColor", (mega.SecondaryColor * MegaSecondaryBoost).ToColor());
var link = Instantiate(ZoneLinkMaterial);
link.SetColor("_TintColor", (mega.PrimaryColor * MegaLinkBoost).ToColor());
_factionMaterials.Add(mega, (new RenderTexture(1024, 1024, 1, RenderTextureFormat.RHalf), primary, secondary, link));
mega.NameGenerator = new MarkovNameGenerator(ref random, UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile).text, Settings);
var legendElement = LegendPrototype.Instantiate<LegendElement>();
legendElement.Primary.color = mega.PrimaryColor.ToColor();
legendElement.Secondary.color = mega.SecondaryColor.ToColor();
legendElement.Label.text = mega.ShortName;
}
Settings.NoisePosition = Random.value * 100;
var sector = new Sector(Settings, sectorMegas, ref random);
var visitedZones = new HashSet<SectorZone>();
Debug.Log($"Found {sector.Zones.Count(z=>!z.AdjacentZones.Any())} orphaned zones!");
var zoneInstances = new Dictionary<SectorZone, SectorZoneUI>();
foreach (var zone in sector.Zones)
{
var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
zoneInstances[zone] = zoneInstance;
var zoneInstanceTransform = zoneInstance.transform;
zoneInstanceTransform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
if(zone.Owner != null)
{
zoneInstance.Primary.sharedMaterial = _factionMaterials[zone.Owner].primaryMaterial;
zoneInstance.Secondary.sharedMaterial = _factionMaterials[zone.Owner].secondaryMaterial;
}
//zoneInstance.Background.transform.localScale = Vector3.one * (sector.HomeZones.Values.Any(os=>os==zone) ? 4 : 2);
var linkDirection = float2.zero;
foreach (var link in zone.AdjacentZones)
{
linkDirection += normalize(link.Position - zone.Position);
if (!visitedZones.Contains(link))
{
var linkInstance = LinkPrototype.Instantiate<Transform>();
var pos = (zone.Position + link.Position) / 2;
linkInstance.localPosition = new Vector3(pos.x, pos.y);
if (zone.Owner != null && zone.Owner == link.Owner)
linkInstance.GetComponent<MeshRenderer>().sharedMaterial = _factionMaterials[zone.Owner].linkMaterial;
var localScale = linkInstance.localScale;
localScale = new Vector3(length(zone.Position - link.Position), localScale.y, localScale.z);
linkInstance.localScale = localScale;
var dir = normalize(zone.Position - link.Position);
linkInstance.rotation = Quaternion.Euler(0,0,atan2(dir.y,dir.x) * Mathf.Rad2Deg);
}
}
linkDirection = normalize(linkDirection);
var zoneText = zoneInstance.Label;
zoneText.text = zone.Name;
var zoneTextTransform = zoneText.GetComponent<RectTransform>();
zoneTextTransform.pivot = new Vector2(sign(linkDirection.x)/2+.5f,sign(linkDirection.y)/2+.5f);
zoneTextTransform.localPosition = new Vector3(-linkDirection.x * LabelDistance, -linkDirection.y * LabelDistance);
visitedZones.Add(zone);
if (zone == sector.Entrance)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = EntranceIcon;
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
if (zone == sector.Exit)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = ExitIcon;
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var homeMega = sector.HomeZones.Keys.FirstOrDefault(m => sector.HomeZones[m] == zone);
if (homeMega != null)
{
var backgroundInstance = IconBackgroundPrototype.Instantiate<MeshRenderer>();
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
backgroundInstance.material.SetColor("_TintColor", homeMega.SecondaryColor.ToColor());
iconInstance.material.mainTexture = HomeIcon;
iconInstance.material.SetColor("_TintColor", homeMega.PrimaryColor.ToColor());
var backgroundTransform = backgroundInstance.transform;
var iconTransform = iconInstance.transform;
backgroundTransform.SetParent(zoneInstanceTransform);
iconTransform.SetParent(zoneInstanceTransform);
backgroundTransform.localScale = Vector3.one * IconBackgroundSize;
iconTransform.localScale = Vector3.one;
backgroundTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance, .5f);
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
if (bossMega != null)
{
var backgroundInstance = IconBackgroundPrototype.Instantiate<MeshRenderer>();
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
backgroundInstance.material.SetColor("_TintColor", bossMega.SecondaryColor.ToColor());
iconInstance.material.mainTexture = BossIcon;
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
var backgroundTransform = backgroundInstance.transform;
var iconTransform = iconInstance.transform;
backgroundTransform.SetParent(zoneInstanceTransform);
iconTransform.SetParent(zoneInstanceTransform);
backgroundTransform.localScale = Vector3.one * IconBackgroundSize;
iconTransform.localScale = Vector3.one;
if (homeMega != null)
{
backgroundTransform.localPosition = new Vector3(linkDirection.x * IconDistance, linkDirection.y * IconDistance, .5f);
iconTransform.localPosition = new Vector3(linkDirection.x * IconDistance, linkDirection.y * IconDistance);
}
else
{
backgroundTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance, .5f);
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
}
}
// Render Influence Textures
foreach (var mega in sectorMegas)
{
var influenceRenderer = InfluenceRendererPrototype.Instantiate<MeshRenderer>();
foreach (var zone in sector.Zones)
{
var instance = zoneInstances[zone];
var influence = 0f;
if (zone.Factions.Length > 0)
{
if (zone.Factions.Contains(mega))
{
influence = 10;
if (zone.Owner != mega)
influence *= .5f;
}
else influence = -10;
}
instance.Influence.material.SetFloat("_Depth", influence);
}
InfluenceCamera.targetTexture = _factionMaterials[mega].influence;
InfluenceCamera.Render();
influenceRenderer.material.mainTexture = _factionMaterials[mega].influence;
influenceRenderer.material.SetColor("_Color1", mega.PrimaryColor.ToColor());
influenceRenderer.material.SetColor("_Color2", mega.SecondaryColor.ToColor());
influenceRenderer.material.SetFloat("_FillTilt", random.NextFloat(PI));
}
}
// Update is called once per frame
void Update()
{
SectorRenderer.material.SetFloat("CloudAmplitude", Settings.CloudAmplitude);
SectorRenderer.material.SetFloat("CloudExponent", Settings.CloudExponent);
SectorRenderer.material.SetFloat("NoisePosition", Settings.NoisePosition);
SectorRenderer.material.SetFloat("Zoom", Settings.Zoom);
SectorRenderer.material.SetFloat("NoiseAmplitude", Settings.NoiseAmplitude);
SectorRenderer.material.SetFloat("NoiseOffset", Settings.NoiseOffset);
SectorRenderer.material.SetFloat("NoiseGain", Settings.NoiseGain);
SectorRenderer.material.SetFloat("NoiseLacunarity", Settings.NoiseLacunarity);
SectorRenderer.material.SetFloat("NoiseFrequency", Settings.NoiseFrequency);
}
}