Entity rendering now fully supports dynamic entities from game context Entity children now displayed underneath icon GameContext can spawn entities by loadout Selected corporation's initial fleet is spawned in parent corp's home sector Properties panel API is now unified with context menu API Properties panel labels now update dynamically
146 lines
No EOL
4.2 KiB
C#
146 lines
No EOL
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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// TODO: USE THIS EVERYWHERE
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public interface INamedEntry
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{
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string EntryName { get; set; }
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}
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[InspectableField,
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MessagePackObject,
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Union(0, typeof(SimpleCommodityData)),
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Union(1, typeof(CompoundCommodityData)),
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Union(2, typeof(GearData)),
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Union(3, typeof(HullData)),
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Union(4, typeof(SimpleCommodity)),
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Union(5, typeof(CompoundCommodity)),
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Union(6, typeof(Gear)),
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Union(7, typeof(BlueprintData)),
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Union(8, typeof(GalaxyMapLayerData)),
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Union(9, typeof(GlobalData)),
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Union(10, typeof(ZoneData)),
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Union(11, typeof(Player)),
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Union(12, typeof(Corporation)),
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Union(13, typeof(MegaCorporation)),
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Union(14, typeof(StationData)),
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Union(15, typeof(OrbitData)),
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Union(16, typeof(PlanetData)),
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Union(17, typeof(PersonalityAttribute)),
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Union(18, typeof(AgentTask)),
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Union(19, typeof(LoadoutData)),
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JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
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//[Union(21, typeof(ContractData))]
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//[Union(22, typeof(Station))]
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public abstract class DatabaseEntry
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{
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[JsonProperty("id"), Key(0)]
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public Guid ID = Guid.NewGuid();
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[IgnoreMember] public GameContext Context { get; set; }
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}
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[RethinkTable("Users"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Player : DatabaseEntry, INamedEntry
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{
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[JsonProperty("email"), Key(1)]
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public string Email;
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[JsonProperty("password"), Key(2)]
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public string Password;
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[JsonProperty("username"), Key(3)]
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public string Username;
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[JsonProperty("corporation"), Key(4)]
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public Guid Corporation;
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[IgnoreMember] public string EntryName
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{
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get => Username;
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set => Username = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Corporation : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public string Name;
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[JsonProperty("parent"), Key(2)]
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public Guid Parent;
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[JsonProperty("tasks"), Key(3)]
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public List<Guid> Tasks = new List<Guid>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Galaxy"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class MegaCorporation : DatabaseEntry, INamedEntry
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{
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[InspectableField, JsonProperty("name"), Key(1)]
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public string Name;
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[InspectableText, JsonProperty("description"), Key(2)]
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public string Description;
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[InspectableTexture, JsonProperty("logo"), Key(3)]
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public string Logo;
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[InspectableDatabaseLink(typeof(PersonalityAttribute)), JsonProperty("personality"), Key(4)]
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public Dictionary<Guid, float> Personality = new Dictionary<Guid, float>();
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[InspectableDatabaseLink(typeof(LoadoutData)), JsonProperty("initialFleet"), Key(5)]
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public Dictionary<Guid, int> InitialFleet = new Dictionary<Guid, int>();
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[InspectableDatabaseLink(typeof(BlueprintData)), JsonProperty("initialTechs"), Key(6)]
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public List<Guid> InitialTechnologies = new List<Guid>();
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[JsonProperty("parent"), Key(7)]
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public Guid HomeZone;
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[InspectableField, JsonProperty("placement"), Key(8)]
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public MegaPlacementType PlacementType;
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Items"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class LoadoutData : DatabaseEntry, INamedEntry
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{
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[InspectableField, JsonProperty("name"), Key(1)]
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public string Name;
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[InspectableDatabaseLink(typeof(HullData)), JsonProperty("hull"), Key(2)]
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public Guid Hull;
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[JsonProperty("items"), Key(3)]
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public List<Guid> Items = new List<Guid>();
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[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("resourceRequirements"), Key(4)]
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public Dictionary<Guid, int> SimpleCargo = new Dictionary<Guid, int>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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} |