Adds tests for behavior that Cut B shipped without coverage:
- GetPriceReadsLotQuality: price varies with the lot's quality through
GameplaySettings.QualityPriceModifier.
- EvaluateDurabilityExponentReadsLotQuality: ItemManager.Evaluate's
durability exponent path reads the lot's quality independently of the
quality-for-role term.
- EquippedItemThermalExponentReadsLotQuality: EquippedItem's thermal
exponent (Entity.cs) reads the lot's quality on a real equip.
- CreateLotFillsRolesFromProductSpread: CreateLot(product) fills role
quality from the product's own per-role spread, not the design default.
- BrandReadsProducedFaction: Brand resolves the maker off a Produced
origin, not only Attributed.
- CommitTakesRootsFromEveryZone (RunSaveTests): GC roots are collected
from every committed zone, not only the first.
All six verified by mutation (GetTier/Evaluate/CreateLot/Brand paths
patched to ignore the lot or return a fixed value; RunSave.Commit's roots
truncated to zones.Take(1)) and reverted after confirming the kill.
42 of 42 tests pass on the real code.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>