Aetheria/Assets/Models/Discobolus
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu d144a2ccc2 Repoint the Substance materials to the owned ambientCG PBR sets
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Discobolus Marble.mat Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Discobolus Marble.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus.fbx Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus.fbx.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus.prefab Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus.prefab.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus_ao.png Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus_ao.png.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus_normal.png Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
discobolus_normal.png.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00