Aetheria/Assets/Scripts/Rendering/AetheriaStardustRendererFeature.cs
2026-06-30 19:14:49 +01:00

59 lines
2 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
using UnityEngine.Rendering.Universal;
public sealed class AetheriaStardustRendererFeature : ScriptableRendererFeature
{
private StardustPass _pass;
public override void Create()
{
_pass = new StardustPass
{
renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing
};
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
if (_pass == null)
Create();
renderer.EnqueuePass(_pass);
}
private sealed class StardustPass : ScriptableRenderPass
{
private sealed class PassData
{
internal Camera Camera;
internal TextureHandle ColorTarget;
internal TextureHandle DepthTarget;
}
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
{
var cameraData = frameData.Get<UniversalCameraData>();
var resourceData = frameData.Get<UniversalResourceData>();
var colorTarget = resourceData.activeColorTexture;
if (!colorTarget.IsValid())
return;
using var builder = renderGraph.AddUnsafePass<PassData>("Aetheria Stardust", out var passData);
passData.Camera = cameraData.camera;
passData.ColorTarget = colorTarget;
passData.DepthTarget = resourceData.activeDepthTexture;
builder.UseTexture(passData.ColorTarget, AccessFlags.ReadWrite);
if (passData.DepthTarget.IsValid())
builder.UseTexture(passData.DepthTarget, AccessFlags.Read);
builder.AllowPassCulling(false);
builder.SetRenderFunc(static (PassData data, UnsafeGraphContext context) =>
{
Stardust.RenderForCamera(context.cmd, data.Camera, data.ColorTarget, data.DepthTarget);
});
}
}
}