20 lines
648 B
C#
20 lines
648 B
C#
using System.IO;
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using GameCult.Aetheria.State.Verse;
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using UnityEngine;
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public static class AetheriaUnityRuntimePaths
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{
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private static DirectoryInfo _gameDataDirectory;
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private static string _runtimeStateFilePath;
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public static DirectoryInfo GameDataDirectory =>
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_gameDataDirectory ??= new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
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public static string RuntimeStateFilePath =>
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_runtimeStateFilePath ??= AetheriaRuntimeStateBoot.Inspect(GameDataDirectory).StateFilePath;
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public static void ClearRuntimeStateFilePathCache()
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{
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_runtimeStateFilePath = null;
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}
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}
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