Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

45 lines
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using CultMath;
using static CultMath.math;
using float2 = CultMath.float2;
public class OrbitalEntity : Entity
{
public Guid OrbitData;
public SecurityLevel SecurityLevel;
public float SecurityRadius;
public LocationStory Story;
public bool CanTow;
public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, Guid orbit, EntitySettings settings) : base(itemManager, zone, hull, settings)
{
OrbitData = orbit;
}
public override void Update(float delta)
{
if (OrbitData != Guid.Empty)
{
Position.xz = Zone.GetOrbitPosition(OrbitData);
Velocity = Zone.GetOrbitVelocity(OrbitData);
}
base.Update(delta);
}
public bool IsSecureArea
{
get
{
if (SecurityRadius < 1) return false;
if (Faction == null) return false;
return !IsPresencePermitted(Zone.Galaxy.FactionRelationships[Faction], SecurityLevel);
}
}
}