Aetheria/Assets/Scripts/ServerShared/Behaviors/Wear.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

45 lines
No EOL
1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using CultMath;
using static CultMath.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(1000), RuntimeInspectable]
public class WearData : BehaviorData
{
[InspectableTemperature, JsonProperty("perSecond"), Key(1)]
public bool PerSecond = true;
public override Behavior CreateInstance(EquippedItem item)
{
return new Wear(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Wear(this, item);
}
}
public class Wear : Behavior
{
private WearData _data;
public Wear(WearData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public Wear(WearData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
CauseWearDamage(_data.PerSecond ? dt : 1);
return true;
}
}