Aetheria/Assets/Scripts/ServerShared/Agents/States/MoveTo.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

36 lines
1,007 B
C#

using System;
using CultMath;
using static CultMath.math;
using float2 = CultMath.float2;
public abstract class MoveToState : BaseState
{
private VelocityLimit _velocityLimit;
protected abstract float2 TargetPosition { get; }
public float Distance { get; private set; }
protected MoveToState(Agent agent) : base(agent)
{
}
public override void Update(float delta)
{
var diff = TargetPosition - _agent.Ship.Position.xz;
var dir = normalize(diff);
Distance = length(diff);
// We want to go top speed in the direction of our target
var desiredVelocity = dir * _agent.TopSpeed;
_agent.Ship.LookDirection = float3(dir.x, 0, dir.y);
_agent.Accelerate(desiredVelocity);
}
}
public class MoveToOrbitState : MoveToState
{
public Guid Orbit { get; set; }
public MoveToOrbitState(Agent agent) : base(agent) { }
protected override float2 TargetPosition => _agent.Ship.Zone.GetOrbitPosition(Orbit);
}