Aetheria/Assets/Scripts/Gameplay/ArticulationPoint.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

52 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CultMath;
using static CultMath.math;
public class ArticulationPoint : MonoBehaviour
{
public Transform Target;
public int Group;
public float YawMin;
public float YawMax;
public float PitchMin;
public float PitchMax;
public float Speed;
private float _yaw;
private float _pitch;
void Update()
{
if (Target)
{
var targetLocal = transform.InverseTransformPoint(Target.position);
var yaw = Vector2.SignedAngle(new Vector2(0, 1), new Vector2(targetLocal.x, targetLocal.z));
var pitch = Vector2.SignedAngle(new Vector2(1, 0), new Vector2(targetLocal.z, targetLocal.y));
var targetYaw = clamp(_yaw - yaw, YawMin, YawMax);
var targetPitch = clamp(_pitch - pitch, PitchMin, PitchMax);
if (abs(targetYaw - _yaw) < Speed * Time.deltaTime)
_yaw = targetYaw;
else _yaw = _yaw + sign(targetYaw - _yaw) * Speed * Time.deltaTime;
if(_yaw < -360)
_yaw += 360;
if(_yaw > 360)
_yaw -= 360;
if (abs(targetPitch - _pitch) < Speed * Time.deltaTime)
_pitch = targetPitch;
else _pitch = _pitch + sign(targetPitch - _pitch) * Speed * Time.deltaTime;
transform.localRotation = Quaternion.Euler(_pitch, _yaw, 0);
}
}
}