Megas now have unique placement algorithms for their home sectors PerformanceStats can be marked as simple to hide heat and durability PerformanceStats automatically hide exponents when min and max are the same Some behaviors now have options to spread their effects over time
63 lines
No EOL
754 B
C#
63 lines
No EOL
754 B
C#
using System;
|
|
|
|
public enum LauncherCaliber
|
|
{
|
|
Micro,
|
|
Missile,
|
|
Fighter
|
|
}
|
|
|
|
public enum HardpointType
|
|
{
|
|
Hull,
|
|
Thruster,
|
|
WarpThruster,
|
|
Reactor,
|
|
Radiator,
|
|
Shield,
|
|
Cooler,
|
|
Sensors,
|
|
Tool,
|
|
Energy,
|
|
Ballistic,
|
|
Launcher,
|
|
Infrastructure,
|
|
ControlModule
|
|
}
|
|
|
|
public enum DamageType
|
|
{
|
|
Kinetic,
|
|
Corrosive,
|
|
Electric,
|
|
Thermal,
|
|
Optical,
|
|
Ionizing
|
|
}
|
|
|
|
[Flags]
|
|
public enum BodyType
|
|
{
|
|
None = 0,
|
|
Asteroid = 1 << 0,
|
|
Planetoid = 1 << 1,
|
|
Planet = 1 << 2,
|
|
GasGiant = 1 << 3,
|
|
Sun = 1 << 4
|
|
}
|
|
|
|
public enum HullType
|
|
{
|
|
Ship,
|
|
Station,
|
|
Turret
|
|
}
|
|
|
|
public enum MegaPlacementType
|
|
{
|
|
Mass = 0,
|
|
Planets = 1,
|
|
Resources = 2,
|
|
Connected = 3,
|
|
Isolated = 4
|
|
} |