Megas now have unique placement algorithms for their home sectors PerformanceStats can be marked as simple to hide heat and durability PerformanceStats automatically hide exponents when min and max are the same Some behaviors now have options to spread their effects over time
143 lines
No EOL
4 KiB
C#
143 lines
No EOL
4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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// TODO: USE THIS EVERYWHERE
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public interface INamedEntry
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{
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string EntryName { get; set; }
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}
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[InspectableField,
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MessagePackObject,
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Union(0, typeof(SimpleCommodityData)),
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Union(1, typeof(CompoundCommodityData)),
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Union(2, typeof(GearData)),
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Union(3, typeof(HullData)),
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Union(4, typeof(SimpleCommodity)),
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Union(5, typeof(CompoundCommodity)),
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Union(6, typeof(Gear)),
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Union(7, typeof(BlueprintData)),
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Union(8, typeof(GalaxyMapLayerData)),
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Union(9, typeof(GlobalData)),
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Union(10, typeof(ZoneData)),
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Union(11, typeof(Player)),
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Union(12, typeof(Corporation)),
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Union(13, typeof(MegaCorporation)),
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Union(14, typeof(StationData)),
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Union(15, typeof(OrbitData)),
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Union(16, typeof(PlanetData)),
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Union(17, typeof(PersonalityAttribute)),
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Union(18, typeof(AgentTask)),
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Union(19, typeof(LoadoutData)),
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JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
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//[Union(21, typeof(ContractData))]
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//[Union(22, typeof(Station))]
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public abstract class DatabaseEntry
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{
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[JsonProperty("id"), Key(0)]
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public Guid ID = Guid.NewGuid();
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[IgnoreMember] public GameContext Context { get; set; }
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}
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[RethinkTable("Users"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Player : DatabaseEntry, INamedEntry
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{
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[JsonProperty("email"), Key(1)]
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public string Email;
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[JsonProperty("password"), Key(2)]
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public string Password;
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[JsonProperty("username"), Key(3)]
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public string Username;
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[JsonProperty("corporation"), Key(4)]
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public Guid Corporation;
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[IgnoreMember] public string EntryName
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{
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get => Username;
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set => Username = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Corporation : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public string Name;
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[JsonProperty("parent"), Key(2)]
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public Guid Parent;
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[JsonProperty("tasks"), Key(3)]
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public List<Guid> Tasks = new List<Guid>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Galaxy"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class MegaCorporation : DatabaseEntry, INamedEntry
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{
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[InspectableField, JsonProperty("name"), Key(1)]
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public string Name;
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[InspectableText, JsonProperty("description"), Key(2)]
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public string Description;
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[InspectableTexture, JsonProperty("logo"), Key(3)]
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public string Logo;
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[InspectableDatabaseLink(typeof(PersonalityAttribute)), JsonProperty("personality"), Key(4)]
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public Dictionary<Guid, float> Personality = new Dictionary<Guid, float>();
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[InspectableDatabaseLink(typeof(LoadoutData)), JsonProperty("initialFleet"), Key(5)]
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public Dictionary<Guid, int> InitialFleet = new Dictionary<Guid, int>();
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[InspectableDatabaseLink(typeof(BlueprintData)), JsonProperty("initialTechs"), Key(6)]
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public List<Guid> InitialTechnologies = new List<Guid>();
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[JsonProperty("parent"), Key(7)]
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public Guid HomeZone;
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[InspectableField, JsonProperty("placement"), Key(8)]
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public MegaPlacementType PlacementType;
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Items"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class LoadoutData : DatabaseEntry, INamedEntry
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{
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[InspectableField, JsonProperty("name"), Key(1)]
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public string Name;
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[InspectableDatabaseLink(typeof(HullData)), JsonProperty("hull"), Key(2)]
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public Guid Hull;
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[JsonProperty("items"), Key(3)]
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public List<Guid> Items = new List<Guid>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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} |