Aetheria/Assets/Scripts/ItemInstance.cs
hyperion51 d64d5ab729 Old Aetheria Code
Imported and massively refactored a bunch of code from the old Aetheria project
2020-03-09 01:28:55 +00:00

336 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Remoting.Messaging;
using JM.LinqFaster;
using MessagePack;
using MessagePack.Formatters;
using MIConvexHull;
using UniRx;
using UnityEngine;
using Unity.Mathematics;
using UnityEngine.UI.Extensions;
using Object = UnityEngine.Object;
// TODO: USE THIS EVERYWHERE
using static Unity.Mathematics.math;
using Random = UnityEngine.Random;
#if UNITY_EDITOR
using UnityEditor;
#endif
[MessagePackObject]
public class Ship
{
[Key("hull")]
public Gear Hull;
[Key("hardpoints")]
public List<Hardpoint> Hardpoints = new List<Hardpoint>();
[Key("cargo")]
public List<IItemInstance> Cargo = new List<IItemInstance>();
// [Key("bindings")] public Dictionary<KeyCode,Guid> Bindings = new Dictionary<KeyCode,Guid>();
//[IgnoreMember] public int HullHardpointCount;
[IgnoreMember] public Dictionary<Guid, IActivatedItemBehavior[]> ItemBindings;
[IgnoreMember] public IItemBehavior[] ItemBehaviors;
[IgnoreMember] public bool ForceThrust;
//[IgnoreMember] public Ship Ship;
[IgnoreMember] public Dictionary<Targetable, float> Contacts = new Dictionary<Targetable, float>();
[IgnoreMember] public float Temperature;
[IgnoreMember] public float Charge;
[IgnoreMember] public Targetable Target;
[IgnoreMember] public Vector2 Direction;
[IgnoreMember] public Dictionary<object, float> VisibilitySources = new Dictionary<object, float>();
//[IgnoreMember] public float Visibility;
private Hull _hullData;
private bool _hydrated = false;
[IgnoreMember] public Hull HullData => _hullData ?? (_hullData = Hull.EquippedItemData as Hull);
[IgnoreMember] public float Mass { get; private set; }
//[IgnoreMember] public float Visibility => VisibilitySources.Values.Sum();
public Gear GetEquipped(HardpointType type)
{
return Hardpoints.FirstOrDefault(hp => hp.HardpointData.Type == type)?.Item;
}
public T GetEquipped<T>() where T : class, IEquippable
{
return Hardpoints.FirstOrDefault(hp => hp.Item?.EquippedItemData is T)?.Item.EquippedItemData as T;
}
public void AddHeat(float heat)
{
Temperature += heat / Mass;
}
public void Hydrate()
{
GenerateBehaviors();
Mass = Hull.Mass + Hardpoints.Sum(hp => hp.Item?.Mass ?? 0) + Cargo.Sum(ii => ii.Mass);
//HullHardpointCount = Hardpoints.Count(hp => hp.HardpointData.Type == HardpointType.Hull);
_hydrated = true;
}
private void GenerateBehaviors()
{
ItemBehaviors = Hardpoints.Where(hp=>hp.Item!=null)
.Where(hp=>hp.Item.EquippedItemData.Equippable.Behaviors?.Any()??false)
.SelectMany(hp => hp.Item.EquippedItemData.Equippable.Behaviors
.Select(bd => bd.CreateInstance(this, hp.Item)))
.OrderBy(b => b.GetType().GetCustomAttribute<UpdateOrderAttribute>()?.Order ?? 0).ToArray();
ItemBindings = ItemBehaviors
.Where(b => b is IActivatedItemBehavior)
.GroupBy(b => b.Item.GetId(), (guid, behaviors) => new {guid, behaviors})
.ToDictionary(g => g.guid, g => g.behaviors.Cast<IActivatedItemBehavior>().ToArray());
}
// public void GenerateBindings()
// {
// Bindings = new Dictionary<KeyCode, Guid>();
//
// var bindables =
// ItemBindings.Select(id => new {id=id.Key, eq = id.Value.First().Hardpoint.Item.EquippedItemData}).ToList();
//
// var weapons = bindables.Where(i => i.eq.HardpointType.IsWeapon()).ToArray();
//
// var mouseButtons = Enumerable.Range((int) KeyCode.Mouse0, 3).Cast<KeyCode>();
// foreach (var x in weapons.Zip(mouseButtons, (binding, key) => new {binding,key}))
// {
// Bindings.Add(x.key, x.binding.id);
// bindables.Remove(x.binding);
// }
//
// var thruster = bindables.FirstOrDefault(x => x.eq.HardpointType == HardpointType.Thruster);
// if (thruster != null)
// {
// Bindings.Add(KeyCode.LeftShift, thruster.id);
// bindables.Remove(thruster);
// }
//
// var utility = bindables.FirstOrDefault(x => !x.eq.HardpointType.IsWeapon());
// if (utility != null)
// {
// Bindings.Add(KeyCode.Space, utility.id);
// bindables.Remove(utility);
// }
//
// var numKeys = Enumerable.Range((int) KeyCode.Alpha1, 9).Cast<KeyCode>();
// foreach (var x in bindables.Zip(numKeys, (binding, key) => new {binding,key}))
// {
// Bindings.Add(x.key, x.binding.id);
// }
//
// }
// public void Activate(KeyCode binding)
// {
// if (Bindings.ContainsKey(binding))
// foreach (var behavior in ItemBindings[Bindings[binding]])
// {
// behavior.Activate();
// if(behavior.Hardpoint.ActionBarButton!=null)
// behavior.Hardpoint.ActionBarButton.Background.color = Color.yellow;
// }
// }
//
// public void Deactivate(KeyCode binding)
// {
// if(Bindings.ContainsKey(binding))
// foreach (var behavior in ItemBindings[Bindings[binding]])
// {
// behavior.Deactivate();
// if(behavior.Hardpoint.ActionBarButton!=null)
// behavior.Hardpoint.ActionBarButton.Background.color = GlobalData.Instance.UnselectedElementColor;
// }
// }
public void FixedUpdate(float delta)
{
foreach (var kvp in Contacts.ToArray())
if (kvp.Key == null || Time.time - kvp.Value > GlobalData.Instance.TargetPersistenceDuration)
{
Contacts.Remove(kvp.Key);
if (kvp.Key == Target)
Target = null;
}
if (_hydrated)
{
var hull = Database.Get<Hull>(Hull.Data);
var rad = pow(Temperature, GlobalData.Instance.HeatRadiationPower) * GlobalData.Instance.HeatRadiationMultiplier;
Temperature -= rad * delta;
VisibilitySources[this] = rad;
foreach(var behavior in ItemBehaviors)
behavior.FixedUpdate(delta);
foreach (var hardpoint in Hardpoints)
{
if (hardpoint.Item.EquippedItemData.Performance(Temperature) < .01f)
hardpoint.Item.Durability -= delta;
}
}
}
public void Update(float delta)
{
foreach(var behavior in ItemBehaviors)
behavior.Update(delta);
}
// public void UpdateInput(float delta)
// {
// foreach (var key in Bindings.Keys)
// {
// if(Input.GetKeyDown(key))
// Activate(key);
// if(Input.GetKeyUp(key))
// Deactivate(key);
// }
//
// }
}
[MessagePackObject]
public class SimpleCommodity : IItemInstance
{
[Key("data")] public Guid Data;
[Key("quantity")] public int Quantity;
[Key("entry")] public DatabaseEntry DatabaseEntry = new DatabaseEntry();
[IgnoreMember] private ItemData _item;
[IgnoreMember] public Guid ItemGuid => Data;
[IgnoreMember] public IItem ItemData => _item ?? (_item = Database.Get<ItemData>(Data));
[IgnoreMember] public DatabaseEntry Entry => DatabaseEntry;
[IgnoreMember] public float Mass => ItemData.Data.Mass * Quantity;
public static SimpleCommodity CreateInstance(Guid data, int count)
{
var item = Database.Get<ItemData>(data);
if (item != null)
return new SimpleCommodity
{
Data = data,
Quantity = count,
DatabaseEntry = new DatabaseEntry
{
ID = Guid.NewGuid(),
Name = item.Entry.Name
}
};
Debug.LogError("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
}
}
[MessagePackObject]
public class Gear : ICraftedItemInstance
{
[Key("data")] public Guid Data;
[Key("durability")] public float Durability;
[Key("quality")] public float Quality;
[Key("ingredients")] public List<IItemInstance> Ingredients = new List<IItemInstance>();
[Key("entry")] public DatabaseEntry DatabaseEntry = new DatabaseEntry();
[IgnoreMember] private IEquippable _equippedItem;
[IgnoreMember] public Guid ItemGuid => Data;
[IgnoreMember] public IItem ItemData => EquippedItemData;
[IgnoreMember] public DatabaseEntry Entry => DatabaseEntry;
[IgnoreMember] public float CraftedQuality => Quality;
[IgnoreMember] public IEnumerable<IItemInstance> CraftedIngredients => Ingredients;
[IgnoreMember] public IEquippable EquippedItemData => _equippedItem ?? (_equippedItem = Database.Get<IEquippable>(Data));
[IgnoreMember] public float Mass => ItemData.Data.Mass;
public static Gear CreateInstance(Guid data)
{
var item = Database.Get<IEquippable>(data);
if (item == null)
{
Debug.LogError("Attempted to create Gear instance using missing or incorrect item id");
return null;
}
var equippable = item.Equippable;
return new Gear
{
Data = data,
Durability = equippable.Durability,
Quality = Random.Range(.5f, 1),
Ingredients = item.CraftingIngredients.SelectMany(ci =>
{
var ingredient = Database.Get(ci.Key);
return ingredient is ItemData
? (IEnumerable<IItemInstance>) new[] {SimpleCommodity.CreateInstance(ci.Key, ci.Value)}
: Enumerable.Range(0, ci.Value).Select(i => CompoundCommodity.CreateInstance(ci.Key));
})
.ToList(),
DatabaseEntry = new DatabaseEntry
{
ID = Guid.NewGuid(),
Name = item.Entry.Name
}
};
}
}
[MessagePackObject]
public class CompoundCommodity : ICraftedItemInstance
{
[Key("data")] public Guid Data;
[Key("quality")] public float Quality;
[Key("ingredients")] public List<IItemInstance> Ingredients = new List<IItemInstance>();
[Key("entry")] public DatabaseEntry DatabaseEntry = new DatabaseEntry();
[IgnoreMember] private ICraftable _item;
[IgnoreMember] public Guid ItemGuid => Data;
[IgnoreMember] public IItem ItemData => _item ?? (_item = Database.Get<ICraftable>(Data));
[IgnoreMember] public DatabaseEntry Entry => DatabaseEntry;
[IgnoreMember] public float CraftedQuality => Quality;
[IgnoreMember] public IEnumerable<IItemInstance> CraftedIngredients => Ingredients;
[IgnoreMember] public float Mass => ItemData.Data.Mass;
public static CompoundCommodity CreateInstance(Guid data)
{
var item = Database.Get<CraftedItem>(data);
if (item != null)
return new CompoundCommodity
{
Data = data,
Quality = Random.Range(.5f, 1),
Ingredients = item.CraftingIngredients.SelectMany(ci =>
{
var ingredient = Database.Get(ci.Key);
return ingredient is ItemData
? (IEnumerable<IItemInstance>) new[] {SimpleCommodity.CreateInstance(ci.Key, ci.Value)}
: Enumerable.Range(0, ci.Value).Select(i => CreateInstance(ci.Key));
})
.ToList(),
DatabaseEntry = new DatabaseEntry
{
ID = Guid.NewGuid(),
Name = item.Entry.Name
}
};
Debug.LogError("Attempted to create Compound Commodity instance using missing or incorrect item id");
return null;
}
}