Aetheria/Assets/Scripts/Editor
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens e9195763b6 Ship S2: the Unity-generated meta for ShipModPlaySmoke.cs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:13:10 +02:00
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CellBrushEditor.cs Boundless 2022-07-21 21:40:44 +01:00
CellBrushEditor.cs.meta Boundless 2022-07-21 21:40:44 +01:00
CultCacheDrawers.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
CultCacheDrawers.cs.meta Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
EngineAssetCheck.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssetCheck.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
GameplaySettingsEditor.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GameplaySettingsEditor.cs.meta Gear Schematic HUD 2020-12-31 19:53:16 +00:00
NameTools.cs Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
NameTools.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
PlayScenePlusPlus.cs Action Bar Weapon Group Binding 2021-04-19 03:46:35 +01:00
PlayScenePlusPlus.cs.meta Action Bar Weapon Group Binding 2021-04-19 03:46:35 +01:00
ShieldPanelCut1Verify.cs Add the Cut 1 batchmode probe and its mutation harness 2026-09-18 06:08:24 +02:00
ShieldPanelCut1Verify.cs.meta Add the Cut 1 batchmode probe and its mutation harness 2026-09-18 06:08:24 +02:00
ShieldPanelCut2Verify.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldPanelCut2Verify.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldPanelCut3Verify.cs Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ShieldPanelCut3Verify.cs.meta Add the Cut 3 batchmode probe and its mutation harness 2026-09-18 13:51:44 +02:00
ShieldPanelCut5Verify.cs Cut 5 follow-up: strengthen the echo so weak-hit tension actually clears zero 2026-09-18 20:22:51 +02:00
ShieldPanelCut5Verify.cs.meta Cut 5: hold the rim, clamp v, fix fracture's clock, tune to spec 2026-09-18 20:04:05 +02:00
ShipModPlaySmoke.cs Ship S2: an Editor smoke that composes, preloads and instantiates a mod ship the way ZoneRenderer.LoadEntity does 2026-09-30 10:57:47 +02:00
ShipModPlaySmoke.cs.meta Ship S2: the Unity-generated meta for ShipModPlaySmoke.cs 2026-09-30 11:13:10 +02:00
ShipModPreview.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModPreview.cs.meta Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
ShipPrefabAuthoring.cs Define collection-based ship prefab authoring 2026-09-26 15:26:46 +02:00
ShipPrefabAuthoring.cs.meta Define collection-based ship prefab authoring 2026-09-26 15:26:46 +02:00
ShipPrefabAuthoringSmoke.cs Define collection-based ship prefab authoring 2026-09-26 15:26:46 +02:00
ShipPrefabAuthoringSmoke.cs.meta Define collection-based ship prefab authoring 2026-09-26 15:26:46 +02:00