Quality, Ingredients and Product leave CraftedItemInstance; a unit now carries only a LotId into the run-scoped ProvenanceLedger. ItemManager gains the one lot-minting path (CreateLot/CreateInstance(int)), GetLot, and Brand(), which derives a maker and product from provenance instead of a stored field. RunSave persists the ledger pruned to what the saved zones' entities still reach; the live ledger is never pruned, so a floor pickup collected after a save still resolves. CopyBuild is gone: matching hardpoints now share the same lot instead of copying values. PropertiesPanel shows the derived brand where the design's manufacturer used to be. AetherDb's census flags duplicate (maker, design) products and its save command checks every crafted instance's lot against a real run store. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using GameCult.Caching;
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//using JM.LinqFaster;
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using MessagePack;
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using MessagePack.Formatters;
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using Newtonsoft.Json;
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using CultMath;
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using static CultMath.math;
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[Union(0, typeof(SimpleCommodity)),
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Union(1, typeof(CompoundCommodity)),
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Union(2, typeof(EquippableItem)),
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Union(3, typeof(ConsumableItem)),
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JsonObject(MemberSerialization.OptIn)]
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public abstract class ItemInstance
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{
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[JsonProperty("data"), Key(0)] public CultRecordRef<ItemData> Data;
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[JsonProperty("rotation"), Key(1)] public ItemRotation Rotation;
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}
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[Union(0, typeof(CompoundCommodity)),
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Union(1, typeof(EquippableItem)),
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Union(2, typeof(ConsumableItem)),
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JsonObject(MemberSerialization.OptIn)]
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public abstract class CraftedItemInstance : ItemInstance
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{
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// Keys 2 (Quality), 9 (Ingredients) and 10 (Product) belonged to fields moved to Lot; do not reuse them.
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// The lot this unit was minted from: its design, provenance, workmanship and role fills all live there.
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[JsonProperty("lot"), Key(11)] public int Lot;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class CompoundCommodity : CraftedItemInstance { }
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class SimpleCommodity : ItemInstance
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{
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[JsonProperty("quantity"), Key(2)] public int Quantity;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class EquippableItem : CraftedItemInstance
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{
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[JsonProperty("durability"), Key(7)] public float Durability;
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[JsonProperty("override"), Key(8)] public bool OverrideShutdown;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ConsumableItem : CraftedItemInstance
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{
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}
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