Meta Vens
5e5c304e37
Make loadout availability a port and move the charge into Materialize (Cut 10 fix)
...
Materialize takes isAvailable as a Predicate<FactionProductData>; the restore
menu passes LoadoutGenerator.IsAvailable for the docked station, so generation
and loadouts still share one availability rule. Candidate products are ordered
by record key, so "first available product" no longer depends on dictionary
order. Materialize charges Price through ref credits only when it returns a
ship; RestoreLoadout no longer subtracts on its own.
Tests: a slot that resolves but does not fit builds nothing, charges nothing and
is listed; Price is the sum of design prices and is charged on success; the
first available product in key order builds a slot, a later one is used when
the first is unavailable, and none available fails the slot.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 22:27:03 +02:00
..
ChoicePrefab.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
ChoicePrefab.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryCell.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryCell.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryMenu.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
InventoryMenu.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryPanel.cs
Make loadout availability a port and move the charge into Materialize (Cut 10 fix)
2026-09-14 22:27:03 +02:00
InventoryPanel.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
ItemFilter.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
ItemFilter.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
LegendElement.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
LegendElement.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
LocalMenu.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LocalMenu.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MapMenuInput.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
MapMenuInput.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MapRenderer.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
MapRenderer.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MenuPanel.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MenuPanel.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MenuTabButton.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MenuTabButton.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MouseHover.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
MouseHover.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SectorMap.cs
Fix the sector map label pivot after the CultMath sign swap
2026-09-14 17:58:53 +02:00
SectorMap.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SectorRenderer.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
SectorRenderer.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SectorZoneUI.cs
Various Improvements & Fixes
2021-05-12 00:15:11 +01:00
SectorZoneUI.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SizeFilter.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
SizeFilter.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Spreadsheet.cs
Delete commented-out code blocks
2026-09-11 22:14:58 +02:00
Spreadsheet.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetColumnHeader.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetColumnHeader.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetRow.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetRow.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
TradeMenu.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
TradeMenu.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
TradeMenuDebug.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
TradeMenuDebug.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupAssignment.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupAssignment.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupElement.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupElement.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00