Aetheria/Assets/Scripts/ServerShared/Attributes.cs
hyperion51 0b46d5ee39 Database Support
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00

73 lines
No EOL
1.7 KiB
C#

using System;
public class NameAttribute : Attribute
{
public string Name;
public NameAttribute(string name)
{
Name = name;
}
}
public class UpdateOrderAttribute : Attribute
{
public int Order;
public UpdateOrderAttribute(int order)
{
Order = order;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class InspectableAttribute : Attribute { }
public class InspectableFieldAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableTextAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectablePrefabAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class TemperatureInspectableAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableAnimationCurveAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableDatabaseLinkAttribute : InspectableFieldAttribute
{
public readonly Type EntryType;
public InspectableDatabaseLinkAttribute(Type entryType)
{
EntryType = entryType;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class RangedFloatInspectableAttribute : InspectableFieldAttribute
{
public readonly float Min, Max;
public RangedFloatInspectableAttribute(float min, float max)
{
Min = min;
Max = max;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class RangedIntInspectableAttribute : InspectableFieldAttribute
{
public readonly int Min, Max;
public RangedIntInspectableAttribute(int min, int max)
{
Min = min;
Max = max;
}
}