Aetheria/Assets/Scripts/ServerShared/Behaviors/Shield.cs
2026-06-21 09:37:54 +01:00

54 lines
1.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
public class Shield : Behavior, IProgressBehavior
{
public float Efficiency { get; private set; }
public float EnergyUsage { get; private set; }
private readonly PerformanceStat _efficiency;
private readonly PerformanceStat _energyUsage;
public Shield(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
{
_efficiency = definition.PerformanceStat(1, new PerformanceStat());
_energyUsage = definition.PerformanceStat(2, new PerformanceStat());
RegisterPerformanceStat(nameof(Efficiency), _efficiency);
RegisterPerformanceStat(nameof(EnergyUsage), _energyUsage);
}
public Shield(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
{
_efficiency = definition.PerformanceStat(1, new PerformanceStat());
_energyUsage = definition.PerformanceStat(2, new PerformanceStat());
RegisterPerformanceStat(nameof(Efficiency), _efficiency);
RegisterPerformanceStat(nameof(EnergyUsage), _energyUsage);
}
public override bool Execute(float dt)
{
Efficiency = Evaluate(_efficiency);
EnergyUsage = Evaluate(_energyUsage);
return true;
}
public bool CanTakeHit(DamageType type, float damage)
{
return Entity.CanConsumeEnergy(damage * EnergyUsage);
}
public void TakeHit(DamageType type, float damage)
{
Entity.TryConsumeEnergy(damage * EnergyUsage);
AddHeat(damage / Efficiency);
}
public virtual float Progress => Item.ThermalPerformance;
public void RestoreRuntimeState(float efficiency, float energyUsage)
{
Efficiency = efficiency;
EnergyUsage = energyUsage;
}
}