Aetheria/Assets/Scripts/ServerShared/Behaviors/Wear.cs
2026-06-14 10:23:09 +01:00

43 lines
No EOL
1.1 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, Order(1000)]
public class WearData : BehaviorData
{
[InspectableTemperature, LegacyPayloadKey(1)]
public bool PerSecond = true;
public override Behavior CreateInstance(EquippedItem item)
{
return new Wear(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Wear(this, item);
}
}
public class Wear : Behavior
{
private WearData _data;
public Wear(WearData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public Wear(WearData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
CauseWearDamage(_data.PerSecond ? dt : 1);
return true;
}
}