694 lines
35 KiB
C#
694 lines
35 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using GameCult.Aetheria.State.Verse;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace Aetheria.Editor
|
|
{
|
|
public static class EveAssetBundleBuilder
|
|
{
|
|
public const string BundleName = "aetheria-world";
|
|
private const string ProviderMaterialsRoot = "Assets/Generated/Eve/ProviderMaterials";
|
|
|
|
public static void BuildWindows()
|
|
{
|
|
Build(BuildTarget.StandaloneWindows64);
|
|
}
|
|
|
|
public static void VerifyWindows()
|
|
{
|
|
var output = ResolveOutput(BuildTarget.StandaloneWindows64);
|
|
VerifyBundle(Path.Combine(output, BundleName));
|
|
}
|
|
|
|
private static void Build(BuildTarget target)
|
|
{
|
|
EveThermalProfileMigrator.EnsureGenerated();
|
|
EveEnvironmentProfileMigrator.EnsureGenerated();
|
|
var output = ResolveOutput(target);
|
|
Directory.CreateDirectory(output);
|
|
|
|
var catalog = AetheriaRuntimeCatalogStore.OpenReadOnly(
|
|
Path.GetFullPath(Path.Combine("GameData", "aetheria-world.cc")));
|
|
var assets = AetheriaRuntimeAssets.ProjectManifest(catalog).Assets;
|
|
foreach (var entry in assets.Where(entry =>
|
|
string.Equals(entry.Ref.Kind, AetheriaRuntimeAssetKinds.Prefab, StringComparison.Ordinal)))
|
|
BuildPresentationPrefab(entry);
|
|
AssetDatabase.SaveAssets();
|
|
|
|
var assetNames = assets
|
|
.Select(entry => entry.Ref.Metadata.TryGetValue("bundleAssetPath", out var presentationPath)
|
|
? presentationPath
|
|
: entry.Ref.Metadata.TryGetValue("unityAssetPath", out var explicitPath)
|
|
? explicitPath
|
|
: "")
|
|
.Where(path => !string.IsNullOrWhiteSpace(path) && File.Exists(path))
|
|
.Distinct(StringComparer.Ordinal)
|
|
.OrderBy(path => path, StringComparer.Ordinal)
|
|
.ToArray();
|
|
if (assetNames.Length == 0)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no provider Unity assets.");
|
|
var authoredStardustMaterial = AssetDatabase.LoadAssetAtPath<Material>(
|
|
"Assets/Shaders/Compute/Stardust/Stardust.mat");
|
|
AetheriaStardustContinuityVerifier.VerifyTemporalDitherMaterial(
|
|
authoredStardustMaterial,
|
|
requireAuthoredSource: true);
|
|
var authoredGravityFogShader = AssetDatabase.LoadAssetAtPath<Shader>(
|
|
"Assets/Shaders/Raymarching/CloudShader.shader");
|
|
AetheriaGravityFogVerifier.VerifyCameraProjection(
|
|
authoredGravityFogShader,
|
|
requireAuthoredSource: true);
|
|
|
|
var manifest = BuildPipeline.BuildAssetBundles(
|
|
output,
|
|
new[]
|
|
{
|
|
new AssetBundleBuild
|
|
{
|
|
assetBundleName = BundleName,
|
|
assetNames = assetNames
|
|
}
|
|
},
|
|
BuildAssetBundleOptions.None,
|
|
target);
|
|
if (manifest == null || !manifest.GetAllAssetBundles().Contains(BundleName, StringComparer.Ordinal))
|
|
throw new InvalidOperationException("Unity did not emit the Aetheria Eve world bundle.");
|
|
|
|
VerifyBundle(Path.Combine(output, BundleName));
|
|
Console.WriteLine($"Aetheria Eve AssetBundle: {Path.Combine(output, BundleName)}");
|
|
}
|
|
|
|
private static string ResolveOutput(BuildTarget target)
|
|
{
|
|
var output = Environment.GetEnvironmentVariable("AETHERIA_EVE_BUNDLE_OUTPUT");
|
|
return string.IsNullOrWhiteSpace(output)
|
|
? Path.GetFullPath(Path.Combine("Build", "EveAssets", target.ToString()))
|
|
: output;
|
|
}
|
|
|
|
private static void BuildPresentationPrefab(AetheriaRuntimeAssetManifestEntry entry)
|
|
{
|
|
if (!entry.Ref.Metadata.TryGetValue("bundleAssetPath", out var outputPath))
|
|
throw new InvalidOperationException($"Prefab {entry.Ref.AssetKey} has no presentation bundle path.");
|
|
|
|
var sourcePath = entry.Ref.Metadata.TryGetValue("unityAssetPath", out var explicitPath)
|
|
? explicitPath
|
|
: entry.Ref.Metadata.TryGetValue("resourcesPath", out var resourcesPath)
|
|
? $"Assets/Resources/{resourcesPath}.prefab"
|
|
: "";
|
|
if (string.IsNullOrWhiteSpace(sourcePath) || AssetDatabase.LoadAssetAtPath<GameObject>(sourcePath) == null)
|
|
throw new InvalidOperationException($"Prefab {entry.Ref.AssetKey} source does not exist: {sourcePath}");
|
|
|
|
Directory.CreateDirectory(Path.GetDirectoryName(outputPath) ?? "Assets/Generated/Eve/ProviderPrefabs");
|
|
var root = PrefabUtility.LoadPrefabContents(sourcePath);
|
|
try
|
|
{
|
|
KeepAdvertisedPresentationVisual(root, entry);
|
|
ExtractExternalizedEffects(root, entry);
|
|
StripNonPresentationScripts(root);
|
|
StripPresentationPhysics(root);
|
|
NormalizePresentationMaterials(root);
|
|
VerifyExternalizedShipEffects(root, entry);
|
|
VerifyPrefab(root, outputPath);
|
|
PrefabUtility.SaveAsPrefabAsset(root, outputPath, out var saved);
|
|
if (!saved)
|
|
throw new InvalidOperationException($"Could not save presentation prefab {outputPath}.");
|
|
}
|
|
finally
|
|
{
|
|
PrefabUtility.UnloadPrefabContents(root);
|
|
}
|
|
|
|
var savedRoot = AssetDatabase.LoadAssetAtPath<GameObject>(outputPath);
|
|
VerifyPrefab(savedRoot, outputPath);
|
|
}
|
|
|
|
private static void KeepAdvertisedPresentationVisual(
|
|
GameObject root,
|
|
AetheriaRuntimeAssetManifestEntry entry)
|
|
{
|
|
if (!entry.Ref.Metadata.TryGetValue("presentationVisualPath", out var visualPath) ||
|
|
string.IsNullOrWhiteSpace(visualPath))
|
|
return;
|
|
|
|
var visual = root.transform.Find(visualPath);
|
|
if (visual == null)
|
|
throw new InvalidOperationException(
|
|
$"Prefab {entry.Ref.AssetKey} has no advertised presentation visual '{visualPath}'.");
|
|
|
|
foreach (var child in root.transform.Cast<Transform>().Where(child => child != visual).ToArray())
|
|
UnityEngine.Object.DestroyImmediate(child.gameObject, true);
|
|
}
|
|
|
|
private static void ExtractExternalizedEffects(
|
|
GameObject root,
|
|
AetheriaRuntimeAssetManifestEntry entry)
|
|
{
|
|
var assetKey = entry?.Ref?.AssetKey ?? "";
|
|
var presentationRole = entry?.Ref?.Metadata != null &&
|
|
entry.Ref.Metadata.TryGetValue("presentationRole", out var role)
|
|
? role ?? ""
|
|
: "";
|
|
var strictLegacyShip =
|
|
string.Equals(presentationRole, "player", StringComparison.Ordinal) ||
|
|
string.Equals(presentationRole, "ship", StringComparison.Ordinal);
|
|
var catalogHull = string.Equals(presentationRole, "entity.hull", StringComparison.Ordinal);
|
|
if (!strictLegacyShip && !catalogHull)
|
|
return;
|
|
|
|
var tractorEffects = root.GetComponentsInChildren<MonoBehaviour>(true)
|
|
.Where(behaviour => behaviour != null &&
|
|
string.Equals(behaviour.GetType().Name, "TractorBeam", StringComparison.Ordinal))
|
|
.Select(behaviour => behaviour.gameObject)
|
|
.Distinct()
|
|
.ToArray();
|
|
if (tractorEffects.Length == 0 && strictLegacyShip)
|
|
throw new InvalidOperationException(
|
|
$"Ship presentation source '{assetKey}' has no embedded tractor effect to externalize.");
|
|
|
|
foreach (var effect in tractorEffects)
|
|
UnityEngine.Object.DestroyImmediate(effect, true);
|
|
|
|
var embeddedShieldVisuals = root.GetComponentsInChildren<Renderer>(true)
|
|
.Where(renderer => renderer != null && renderer.sharedMaterials.Any(material =>
|
|
material != null && string.Equals(
|
|
material.shader?.name,
|
|
"Aetheria/Shield",
|
|
StringComparison.Ordinal)))
|
|
.Select(renderer => renderer.gameObject)
|
|
.Distinct()
|
|
.ToArray();
|
|
if (embeddedShieldVisuals.Length == 0 && strictLegacyShip)
|
|
throw new InvalidOperationException(
|
|
$"Ship presentation source '{assetKey}' has no embedded shield visual to externalize.");
|
|
|
|
foreach (var visual in embeddedShieldVisuals)
|
|
UnityEngine.Object.DestroyImmediate(visual, true);
|
|
}
|
|
|
|
private static void VerifyExternalizedShipEffects(
|
|
GameObject root,
|
|
AetheriaRuntimeAssetManifestEntry entry)
|
|
{
|
|
var presentationRole = entry?.Ref?.Metadata != null &&
|
|
entry.Ref.Metadata.TryGetValue("presentationRole", out var role)
|
|
? role ?? ""
|
|
: "";
|
|
if (!string.Equals(presentationRole, "player", StringComparison.Ordinal) &&
|
|
!string.Equals(presentationRole, "ship", StringComparison.Ordinal) &&
|
|
!string.Equals(presentationRole, "entity.hull", StringComparison.Ordinal))
|
|
return;
|
|
|
|
var surviving = root.GetComponentsInChildren<Renderer>(true)
|
|
.FirstOrDefault(renderer => renderer != null &&
|
|
string.Equals(renderer.gameObject.name, "Shield Visual", StringComparison.Ordinal));
|
|
if (surviving != null)
|
|
throw new InvalidOperationException(
|
|
$"Ship presentation source '{entry.Ref.AssetKey}' retained an always-on shield envelope.");
|
|
}
|
|
|
|
private static void StripNonPresentationScripts(GameObject root)
|
|
{
|
|
foreach (var transform in root.GetComponentsInChildren<Transform>(true))
|
|
{
|
|
GameObjectUtility.RemoveMonoBehavioursWithMissingScript(transform.gameObject);
|
|
foreach (var behaviour in transform.GetComponents<MonoBehaviour>())
|
|
{
|
|
if (behaviour != null && !IsPresentationAssembly(behaviour.GetType().Assembly.GetName().Name))
|
|
UnityEngine.Object.DestroyImmediate(behaviour, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static bool IsPresentationAssembly(string assemblyName)
|
|
{
|
|
return assemblyName.StartsWith("Unity", StringComparison.Ordinal) ||
|
|
assemblyName.StartsWith("GameCult.Eve", StringComparison.Ordinal);
|
|
}
|
|
|
|
private static void StripPresentationPhysics(GameObject root)
|
|
{
|
|
foreach (var collider in root.GetComponentsInChildren<Collider>(true))
|
|
UnityEngine.Object.DestroyImmediate(collider, true);
|
|
foreach (var body in root.GetComponentsInChildren<Rigidbody>(true))
|
|
UnityEngine.Object.DestroyImmediate(body, true);
|
|
}
|
|
|
|
private static void NormalizePresentationMaterials(GameObject root)
|
|
{
|
|
Directory.CreateDirectory(ProviderMaterialsRoot);
|
|
var generated = new Dictionary<string, Material>(StringComparer.Ordinal);
|
|
foreach (var renderer in root.GetComponentsInChildren<Renderer>(true))
|
|
{
|
|
var materials = renderer.sharedMaterials;
|
|
for (var index = 0; index < materials.Length; index++)
|
|
{
|
|
var source = materials[index];
|
|
var particle = renderer is ParticleSystemRenderer || renderer is TrailRenderer || renderer is LineRenderer;
|
|
if (source == null)
|
|
{
|
|
var defaultKey = particle ? "default-particle" : "default-lit";
|
|
if (!generated.TryGetValue(defaultKey, out var defaultMaterial))
|
|
{
|
|
defaultMaterial = CreateDefaultPresentationMaterial(particle, defaultKey);
|
|
generated.Add(defaultKey, defaultMaterial);
|
|
}
|
|
materials[index] = defaultMaterial;
|
|
continue;
|
|
}
|
|
if (IsUniversalMaterial(source))
|
|
continue;
|
|
|
|
var unlit = particle || IsUnlitMaterial(source);
|
|
var key = PresentationMaterialKey(source, particle, unlit);
|
|
if (!generated.TryGetValue(key, out var replacement))
|
|
{
|
|
replacement = CreatePresentationMaterial(source, particle, unlit, key);
|
|
generated.Add(key, replacement);
|
|
}
|
|
materials[index] = replacement;
|
|
}
|
|
renderer.sharedMaterials = materials;
|
|
}
|
|
}
|
|
|
|
private static Material CreateDefaultPresentationMaterial(bool particle, string key)
|
|
{
|
|
var shaderName = particle
|
|
? "Universal Render Pipeline/Particles/Unlit"
|
|
: "Universal Render Pipeline/Lit";
|
|
var shader = Shader.Find(shaderName);
|
|
if (shader == null || !shader.isSupported)
|
|
throw new InvalidOperationException($"Aetheria provider presentation shader is unavailable: {shaderName}");
|
|
|
|
var assetPath = $"{ProviderMaterialsRoot}/{key}.mat";
|
|
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
|
if (material == null)
|
|
{
|
|
material = new Material(shader);
|
|
AssetDatabase.CreateAsset(material, assetPath);
|
|
}
|
|
else
|
|
{
|
|
var clean = new Material(shader);
|
|
EditorUtility.CopySerialized(clean, material);
|
|
UnityEngine.Object.DestroyImmediate(clean);
|
|
}
|
|
material.name = "Eve URP Default";
|
|
if (material.HasProperty("_BaseColor")) material.SetColor("_BaseColor", Color.white);
|
|
if (material.HasProperty("_Surface")) material.SetFloat("_Surface", particle ? 1f : 0f);
|
|
if (particle)
|
|
{
|
|
material.SetFloat("_SrcBlend", (float)BlendMode.SrcAlpha);
|
|
material.SetFloat("_DstBlend", (float)BlendMode.OneMinusSrcAlpha);
|
|
material.SetFloat("_ZWrite", 0f);
|
|
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
|
material.renderQueue = (int)RenderQueue.Transparent;
|
|
}
|
|
EditorUtility.SetDirty(material);
|
|
return material;
|
|
}
|
|
|
|
private static Material CreatePresentationMaterial(Material source, bool particle, bool unlit, string key)
|
|
{
|
|
var shaderName = particle
|
|
? "Universal Render Pipeline/Particles/Unlit"
|
|
: unlit
|
|
? "Universal Render Pipeline/Unlit"
|
|
: "Universal Render Pipeline/Lit";
|
|
var shader = Shader.Find(shaderName);
|
|
if (shader == null || !shader.isSupported)
|
|
throw new InvalidOperationException($"Aetheria provider presentation shader is unavailable: {shaderName}");
|
|
|
|
var assetPath = $"{ProviderMaterialsRoot}/{key}.mat";
|
|
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
|
if (material == null)
|
|
{
|
|
material = new Material(shader);
|
|
AssetDatabase.CreateAsset(material, assetPath);
|
|
}
|
|
else
|
|
{
|
|
var clean = new Material(shader);
|
|
EditorUtility.CopySerialized(clean, material);
|
|
UnityEngine.Object.DestroyImmediate(clean);
|
|
}
|
|
|
|
material.name = source.name + " (Eve URP)";
|
|
CopyTexture(source, material, "_BaseMap", "_BaseMap", "_MainTex");
|
|
CopyColorOrWhite(source, material, "_BaseColor", "_BaseColor", "_Color", "_TintColor");
|
|
CopyFloat(source, material, "_Metallic", "_Metallic");
|
|
CopyFloat(source, material, "_Smoothness", "_Smoothness", "_Glossiness");
|
|
CopyTexture(source, material, "_MetallicGlossMap", "_MetallicGlossMap");
|
|
CopyTexture(source, material, "_BumpMap", "_BumpMap");
|
|
CopyFloat(source, material, "_BumpScale", "_BumpScale");
|
|
CopyTexture(source, material, "_OcclusionMap", "_OcclusionMap");
|
|
CopyFloat(source, material, "_OcclusionStrength", "_OcclusionStrength");
|
|
CopyTexture(source, material, "_EmissionMap", "_EmissionMap");
|
|
// The fossil hull shader's _EdgeColor is a view-dependent Fresnel tint, not
|
|
// whole-surface emission. Promoting its HDR edge values to URP emission
|
|
// poisons exposure and makes the converted hull appear black.
|
|
var emission = FirstNonBlackColor(source, "_EmissionColor");
|
|
if (material.HasProperty("_EmissionColor"))
|
|
material.SetColor("_EmissionColor", emission);
|
|
if (emission.maxColorComponent > 0.001f ||
|
|
(material.HasProperty("_EmissionMap") && material.GetTexture("_EmissionMap") != null))
|
|
material.EnableKeyword("_EMISSION");
|
|
if (material.HasProperty("_BumpMap") && material.GetTexture("_BumpMap") != null)
|
|
material.EnableKeyword("_NORMALMAP");
|
|
if (material.HasProperty("_MetallicGlossMap") && material.GetTexture("_MetallicGlossMap") != null)
|
|
material.EnableKeyword("_METALLICSPECGLOSSMAP");
|
|
|
|
ConfigureSurface(source, material, particle);
|
|
EditorUtility.SetDirty(material);
|
|
return material;
|
|
}
|
|
|
|
private static void ConfigureSurface(Material source, Material target, bool particle)
|
|
{
|
|
var transparent = particle || source.renderQueue >= (int)RenderQueue.Transparent ||
|
|
(source.HasProperty("_Mode") && source.GetFloat("_Mode") > 0.5f) ||
|
|
string.Equals(source.GetTag("RenderType", false, ""), "Transparent", StringComparison.OrdinalIgnoreCase);
|
|
if (!target.HasProperty("_Surface"))
|
|
return;
|
|
|
|
var shaderName = source.shader?.name ?? "";
|
|
var sourceBlend = source.HasProperty("_SrcBlend") ? (BlendMode)source.GetFloat("_SrcBlend") : BlendMode.SrcAlpha;
|
|
var destinationBlend = source.HasProperty("_DstBlend") ? (BlendMode)source.GetFloat("_DstBlend") : BlendMode.OneMinusSrcAlpha;
|
|
var hasSavedMode = TryGetSavedFloat(source, "_Mode", out var savedMode);
|
|
var additive = shaderName.IndexOf("Additive", StringComparison.OrdinalIgnoreCase) >= 0 ||
|
|
(hasSavedMode && savedMode >= 3.5f) ||
|
|
(transparent && destinationBlend == BlendMode.One);
|
|
var premultiplied = !additive &&
|
|
(shaderName.IndexOf("Premultiply", StringComparison.OrdinalIgnoreCase) >= 0 ||
|
|
(transparent && sourceBlend == BlendMode.One && destinationBlend == BlendMode.OneMinusSrcAlpha));
|
|
target.SetFloat("_Surface", transparent ? 1f : 0f);
|
|
if (target.HasProperty("_Blend"))
|
|
target.SetFloat("_Blend", additive ? 2f : premultiplied ? 1f : 0f);
|
|
target.SetFloat("_SrcBlend", transparent
|
|
? (float)(premultiplied ? BlendMode.One : BlendMode.SrcAlpha)
|
|
: (float)BlendMode.One);
|
|
target.SetFloat("_DstBlend", transparent
|
|
? (float)(additive ? BlendMode.One : BlendMode.OneMinusSrcAlpha)
|
|
: (float)BlendMode.Zero);
|
|
target.SetFloat("_ZWrite", transparent ? 0f : 1f);
|
|
target.renderQueue = transparent ? (int)RenderQueue.Transparent : -1;
|
|
if (transparent)
|
|
target.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
|
else
|
|
target.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
|
}
|
|
|
|
private static bool TryGetSavedFloat(Material material, string propertyName, out float value)
|
|
{
|
|
var serialized = new SerializedObject(material);
|
|
var floats = serialized.FindProperty("m_SavedProperties.m_Floats");
|
|
if (floats != null)
|
|
{
|
|
for (var index = 0; index < floats.arraySize; index++)
|
|
{
|
|
var entry = floats.GetArrayElementAtIndex(index);
|
|
if (!string.Equals(entry.FindPropertyRelative("first")?.stringValue, propertyName, StringComparison.Ordinal))
|
|
continue;
|
|
value = entry.FindPropertyRelative("second").floatValue;
|
|
return true;
|
|
}
|
|
}
|
|
value = 0f;
|
|
return false;
|
|
}
|
|
|
|
private static bool IsUniversalMaterial(Material material) =>
|
|
material.shader != null && material.shader.isSupported &&
|
|
(material.shader.name.StartsWith("Universal Render Pipeline/", StringComparison.Ordinal) ||
|
|
string.Equals(material.GetTag("RenderPipeline", true, ""), "UniversalPipeline", StringComparison.Ordinal));
|
|
|
|
private static bool IsUnlitMaterial(Material material)
|
|
{
|
|
var shaderName = material.shader?.name ?? "";
|
|
return shaderName.IndexOf("Unlit", StringComparison.OrdinalIgnoreCase) >= 0 ||
|
|
shaderName.IndexOf("Sprite", StringComparison.OrdinalIgnoreCase) >= 0;
|
|
}
|
|
|
|
private static string PresentationMaterialKey(Material material, bool particle, bool unlit)
|
|
{
|
|
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(material, out string guid, out long localId))
|
|
throw new InvalidOperationException($"Provider material has no stable asset identity: {material.name}");
|
|
return $"{guid}-{localId}-{(particle ? "particle" : unlit ? "unlit" : "lit")}";
|
|
}
|
|
|
|
private static void CopyTexture(Material source, Material target, string targetProperty, params string[] sourceProperties)
|
|
{
|
|
if (!target.HasProperty(targetProperty)) return;
|
|
foreach (var sourceProperty in sourceProperties)
|
|
{
|
|
if (!TryGetSourceTexture(source, sourceProperty, out var texture, out var scale, out var offset)) continue;
|
|
target.SetTexture(targetProperty, texture);
|
|
target.SetTextureScale(targetProperty, scale);
|
|
target.SetTextureOffset(targetProperty, offset);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private static void CopyColor(Material source, Material target, string targetProperty, params string[] sourceProperties)
|
|
{
|
|
if (!target.HasProperty(targetProperty)) return;
|
|
foreach (var sourceProperty in sourceProperties)
|
|
{
|
|
if (!TryGetSourceColor(source, sourceProperty, out var color)) continue;
|
|
target.SetColor(targetProperty, color);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private static void CopyColorOrWhite(Material source, Material target, string targetProperty, params string[] sourceProperties)
|
|
{
|
|
if (!target.HasProperty(targetProperty)) return;
|
|
foreach (var sourceProperty in sourceProperties)
|
|
{
|
|
if (!TryGetSourceColor(source, sourceProperty, out var color)) continue;
|
|
target.SetColor(targetProperty, color);
|
|
return;
|
|
}
|
|
target.SetColor(targetProperty, Color.white);
|
|
}
|
|
|
|
private static Color FirstNonBlackColor(Material source, params string[] sourceProperties)
|
|
{
|
|
foreach (var sourceProperty in sourceProperties)
|
|
{
|
|
if (!TryGetSourceColor(source, sourceProperty, out var color)) continue;
|
|
if (color.maxColorComponent > 0.001f) return color;
|
|
}
|
|
return Color.black;
|
|
}
|
|
|
|
private static void CopyFloat(Material source, Material target, string targetProperty, params string[] sourceProperties)
|
|
{
|
|
if (!target.HasProperty(targetProperty)) return;
|
|
foreach (var sourceProperty in sourceProperties)
|
|
{
|
|
if (!TryGetSourceFloat(source, sourceProperty, out var value)) continue;
|
|
target.SetFloat(targetProperty, value);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private static bool TryGetSourceFloat(Material material, string propertyName, out float value)
|
|
{
|
|
if (material.HasProperty(propertyName))
|
|
{
|
|
value = material.GetFloat(propertyName);
|
|
return true;
|
|
}
|
|
return TryGetSavedFloat(material, propertyName, out value);
|
|
}
|
|
|
|
private static bool TryGetSourceColor(Material material, string propertyName, out Color value)
|
|
{
|
|
if (material.HasProperty(propertyName))
|
|
{
|
|
value = material.GetColor(propertyName);
|
|
return true;
|
|
}
|
|
|
|
var serialized = new SerializedObject(material);
|
|
var colors = serialized.FindProperty("m_SavedProperties.m_Colors");
|
|
if (colors != null)
|
|
{
|
|
for (var index = 0; index < colors.arraySize; index++)
|
|
{
|
|
var entry = colors.GetArrayElementAtIndex(index);
|
|
if (!string.Equals(entry.FindPropertyRelative("first")?.stringValue, propertyName, StringComparison.Ordinal))
|
|
continue;
|
|
value = entry.FindPropertyRelative("second").colorValue;
|
|
return true;
|
|
}
|
|
}
|
|
value = Color.black;
|
|
return false;
|
|
}
|
|
|
|
private static bool TryGetSourceTexture(
|
|
Material material,
|
|
string propertyName,
|
|
out Texture texture,
|
|
out Vector2 scale,
|
|
out Vector2 offset)
|
|
{
|
|
if (material.HasProperty(propertyName))
|
|
{
|
|
texture = material.GetTexture(propertyName);
|
|
scale = material.GetTextureScale(propertyName);
|
|
offset = material.GetTextureOffset(propertyName);
|
|
if (texture != null)
|
|
return true;
|
|
}
|
|
|
|
var serialized = new SerializedObject(material);
|
|
var textures = serialized.FindProperty("m_SavedProperties.m_TexEnvs");
|
|
if (textures != null)
|
|
{
|
|
for (var index = 0; index < textures.arraySize; index++)
|
|
{
|
|
var entry = textures.GetArrayElementAtIndex(index);
|
|
if (!string.Equals(entry.FindPropertyRelative("first")?.stringValue, propertyName, StringComparison.Ordinal))
|
|
continue;
|
|
var value = entry.FindPropertyRelative("second");
|
|
texture = value.FindPropertyRelative("m_Texture").objectReferenceValue as Texture;
|
|
scale = value.FindPropertyRelative("m_Scale").vector2Value;
|
|
offset = value.FindPropertyRelative("m_Offset").vector2Value;
|
|
return texture != null;
|
|
}
|
|
}
|
|
texture = null;
|
|
scale = Vector2.one;
|
|
offset = Vector2.zero;
|
|
return false;
|
|
}
|
|
|
|
private static void VerifyPrefab(GameObject root, string assetPath)
|
|
{
|
|
if (root == null)
|
|
throw new InvalidOperationException($"Presentation prefab could not be loaded: {assetPath}");
|
|
|
|
var violations = new List<string>();
|
|
foreach (var transform in root.GetComponentsInChildren<Transform>(true))
|
|
{
|
|
var missing = GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(transform.gameObject);
|
|
if (missing > 0)
|
|
violations.Add($"{transform.name}: {missing} missing script(s)");
|
|
foreach (var behaviour in transform.GetComponents<MonoBehaviour>())
|
|
{
|
|
if (behaviour != null && !IsPresentationAssembly(behaviour.GetType().Assembly.GetName().Name))
|
|
violations.Add($"{transform.name}: {behaviour.GetType().FullName}");
|
|
}
|
|
foreach (var material in transform.GetComponents<Renderer>()
|
|
.SelectMany(renderer => renderer.sharedMaterials))
|
|
{
|
|
if (material == null)
|
|
violations.Add($"{transform.name}: null material");
|
|
else if (!IsUniversalMaterial(material))
|
|
violations.Add($"{transform.name}: unsupported presentation shader {material.shader?.name ?? "<null>"}");
|
|
}
|
|
if (transform.GetComponent<Collider>() != null || transform.GetComponent<Rigidbody>() != null)
|
|
violations.Add($"{transform.name}: gameplay physics component");
|
|
}
|
|
if (violations.Count > 0)
|
|
throw new InvalidOperationException(
|
|
$"Presentation prefab {assetPath} contains forbidden scripts:\n{string.Join("\n", violations)}");
|
|
}
|
|
|
|
private static void VerifyBundle(string bundlePath)
|
|
{
|
|
if (!File.Exists(bundlePath))
|
|
throw new InvalidOperationException($"Aetheria Eve bundle does not exist: {bundlePath}");
|
|
var bundle = AssetBundle.LoadFromFile(bundlePath);
|
|
if (bundle == null)
|
|
throw new InvalidOperationException($"Aetheria Eve bundle could not be loaded: {bundlePath}");
|
|
try
|
|
{
|
|
var assetNames = bundle.GetAllAssetNames();
|
|
foreach (var assetPath in assetNames.Where(path => path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase)))
|
|
VerifyPrefab(bundle.LoadAsset<GameObject>(assetPath), assetPath);
|
|
var reflection = LoadAuthoredAsset<Cubemap>(bundle, assetNames, "Assets/Textures/studio2.hdr");
|
|
if (reflection == null)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no provider reflection cubemap.");
|
|
var postProcess = LoadAuthoredAsset<VolumeProfile>(bundle, assetNames, EveEnvironmentProfileMigrator.FlightProfilePath);
|
|
VerifyFlightPostProcessProfile(postProcess);
|
|
var gravityFog = LoadAuthoredAsset<Shader>(bundle, assetNames, "Assets/Shaders/Raymarching/CloudShader.shader");
|
|
if (gravityFog == null || !gravityFog.isSupported)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no supported gravity-fog volume shader.");
|
|
AetheriaGravityFogVerifier.VerifyCameraProjection(
|
|
gravityFog,
|
|
requireAuthoredSource: false);
|
|
var dither = LoadAuthoredAsset<Texture2D>(bundle, assetNames, "Assets/Resources/LDR_LLL1_0.png");
|
|
if (dither == null)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no pre-generated volume dither texture.");
|
|
var stardustCompute = LoadAuthoredAsset<ComputeShader>(bundle, assetNames,
|
|
"Assets/Shaders/Compute/Stardust/Stardust.compute");
|
|
if (stardustCompute == null || !stardustCompute.HasKernel("UpdateParticles"))
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no supported Stardust update program.");
|
|
var stardustMaterial = LoadAuthoredAsset<Material>(bundle, assetNames,
|
|
"Assets/Shaders/Compute/Stardust/Stardust.mat");
|
|
if (stardustMaterial == null || stardustMaterial.shader == null || !stardustMaterial.shader.isSupported)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no supported Stardust render material.");
|
|
AetheriaStardustContinuityVerifier.VerifyTemporalDitherMaterial(
|
|
stardustMaterial,
|
|
requireAuthoredSource: false);
|
|
var stardustColors = LoadAuthoredAsset<Texture2D>(bundle, assetNames,
|
|
"Assets/Resources/Gradients/blackbody.png");
|
|
if (stardustColors == null)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no pre-generated Stardust color texture.");
|
|
AetheriaStardustContinuityVerifier.VerifyOneCellShift(stardustCompute);
|
|
}
|
|
finally
|
|
{
|
|
bundle.Unload(true);
|
|
}
|
|
}
|
|
|
|
private static T LoadAuthoredAsset<T>(AssetBundle bundle, IEnumerable<string> assetNames, string authoredPath)
|
|
where T : UnityEngine.Object
|
|
{
|
|
var nativePath = assetNames.FirstOrDefault(path =>
|
|
string.Equals(path, authoredPath, StringComparison.OrdinalIgnoreCase));
|
|
return string.IsNullOrWhiteSpace(nativePath) ? null : bundle.LoadAsset<T>(nativePath);
|
|
}
|
|
|
|
private static void VerifyFlightPostProcessProfile(VolumeProfile profile)
|
|
{
|
|
if (profile == null)
|
|
throw new InvalidOperationException("Aetheria Eve bundle has no provider flight post-process profile.");
|
|
if (!profile.TryGet(out Tonemapping tonemapping) ||
|
|
!tonemapping.mode.overrideState ||
|
|
tonemapping.mode.value != TonemappingMode.ACES)
|
|
throw new InvalidOperationException("Aetheria flight profile has no serialized ACES tonemapping component.");
|
|
if (!profile.TryGet(out ColorAdjustments color) ||
|
|
!color.postExposure.overrideState ||
|
|
!Mathf.Approximately(color.postExposure.value, 0f) ||
|
|
!color.contrast.overrideState ||
|
|
!Mathf.Approximately(color.contrast.value, 15f))
|
|
throw new InvalidOperationException("Aetheria flight profile has no neutral exposure/contrast component.");
|
|
if (!profile.TryGet(out Bloom bloom) ||
|
|
!bloom.intensity.overrideState ||
|
|
!Mathf.Approximately(bloom.intensity.value, 3f) ||
|
|
!bloom.threshold.overrideState ||
|
|
!Mathf.Approximately(bloom.threshold.value, 1.5f))
|
|
throw new InvalidOperationException("Aetheria flight profile has no serialized bloom component.");
|
|
if (!profile.TryGet(out Vignette vignette) ||
|
|
!vignette.intensity.overrideState ||
|
|
!Mathf.Approximately(vignette.intensity.value, 0.3f))
|
|
throw new InvalidOperationException("Aetheria flight profile has no serialized vignette component.");
|
|
if (!profile.TryGet(out FilmGrain grain) ||
|
|
!grain.intensity.overrideState ||
|
|
!Mathf.Approximately(grain.intensity.value, 0.1f))
|
|
throw new InvalidOperationException("Aetheria flight profile has no serialized film-grain component.");
|
|
}
|
|
}
|
|
}
|