DrawAhead.AssignRockMeshes ranks rocks by unworn size onto meshes in ascending radius; RockScale divides the gameplay radius by the mesh's measured radius; ChunkAt is the one rock position for the renderer and the reticle (ChunkHeight folded into it). InstancedMesh.Radius is filled and verified by RockMeshRadius. Tests pin the assignment, the scale and that the renderer and reticle call DrawAhead (finding owner-not-pinned). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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