Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
23 lines
785 B
C#
23 lines
785 B
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine.UI;
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public class InventoryCell : MonoBehaviour
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{
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public Image Background;
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public Image Icon;
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public ObservablePointerClickTrigger PointerClickTrigger;
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public ObservableBeginDragTrigger BeginDragTrigger;
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public ObservableDragTrigger DragTrigger;
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public ObservableEndDragTrigger EndDragTrigger;
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public ObservablePointerEnterTrigger PointerEnterTrigger;
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public ObservablePointerExitTrigger PointerExitTrigger;
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}
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