Meta Vens
63a2fcdaa4
Guided projectile: only the simulation's detonation shows an explosion
...
The overshoot branch of GuidedProjectile.Update (out of range, or flown past
its target) instantiated HitEffect whatever the simulation had decided. A round
the simulation never detonated could therefore explode on screen. The branch now
fades the round out; Resolve stays the one place a HitEffect is shown for a
detonation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:20:06 +02:00
..
ChargeEffectManager.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightning.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLightningManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantParticleWeaponManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectile.cs
Guided projectile: only the simulation's detonation shows an explosion
2026-09-29 20:20:06 +02:00
GuidedProjectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs
Guided projectile: binding lives and dies with the projectile; no explosion without a detonation
2026-09-29 18:37:02 +02:00
GuidedProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanEffect.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanManager.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
HitscanManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Laser.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Laser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaserManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Lightning.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Lightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LightningGunManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LightningGunManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Mine.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
Mine.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MineManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
MineManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
Projectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ProjectileManager.cs
Fire control Cut 6b: a shot's dice belong to the shot, and airburst resolves in the simulation
2026-09-19 18:34:04 +02:00
ProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00