- SensorGainExtractionChangesNothing traced a saturated sensor: a hull's own
heat makes a ship ~800 bright, so the observer's info sat at 1 every tick and
the hash pinned nothing (a hand probe dividing by the bearing response, and
one pricing a ping as a passive tick, both survived). The scene now observes
through a weak sensor (Dim eye, sensitivity 0.01) and asserts the trace is
unsaturated and carries a visible ping. Golden re-recorded against the
pre-extraction Sensor.Execute (cb4a1dbd with this scene patched in); the
post-extraction code gives the same hash, 919B7EE7...
- Cycling reach fits its guns 250, 120, 350, so the last active gun is not the
longest (a "last weapon wins" reach survived the old order).
- The weighted pick uses three positive weights, so a pick that falls through
to the last kind is told apart (it survived with two).
- The chunk query runs around a belt centred off the origin.
- TargetRef hashes an entity target and None.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>