Aetheria/Assets/Scripts/ServerShared/Behaviors/AetherDrive.cs
Meta Vens 55c3fc6a49 Delete AetheriaMath in favour of CultMath
AetheriaMath predates the CultMath swap and re-implemented helpers CultMath
now owns. Callers use CultMath directly: decay (Ship, AetherDrive, Entity),
damp (VelocityConversion, FieldTester, FieldDriver), first_order_intercept
(TurretController, Combat, GuidedProjectile), quadratic_bezier (FieldDriver)
and smootherstep (Ship). Parameter order matches in every case, and those
formulas have the same float evaluation order, so behaviour is unchanged.
Galaxy's commented-out segment check names distance_to_segment.

The other overloads had no callers and are dropped without a CultMath
counterpart being needed: the double Damp overloads, FindDistanceToSegment,
GetCatmullRomPosition, GetCubicSplinePosition, Smoothstep(x), and the
Deg2Rad/Rad2Deg constants.

AetherDb census, factions and hardpoint-fit are byte-identical to the
pre-cut captures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 18:02:41 +02:00

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5.5 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using CultMath;
using static CultMath.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
public class AetherDriveData : BehaviorData
{
[Inspectable, JsonProperty("diameters"), Key(1)]
public float3 RotorDiameter;
[Inspectable, JsonProperty("masses"), Key(2)]
public float3 RotorMass;
[Inspectable, JsonProperty("rpm"), Key(3), RuntimeInspectable]
public PerformanceStat MaximumRpm;
[Inspectable, JsonProperty("couplingLambdas"), Key(4)]
public float3 CouplingLambda;
[Inspectable, JsonProperty("lambdaMultiplier"), Key(5)]
public PerformanceStat LambdaMultiplier;
[Inspectable, JsonProperty("couplingEfficiency"), Key(6), RuntimeInspectable]
public PerformanceStat CouplingEfficiency;
[Inspectable, JsonProperty("torque"), Key(7), RuntimeInspectable]
public PerformanceStat Torque;
[Inspectable, JsonProperty("torqueProfile"), Key(8), RuntimeInspectable]
public BezierCurve TorqueProfile;
[Inspectable, JsonProperty("draw"), Key(9), RuntimeInspectable]
public PerformanceStat EnergyDraw;
[Inspectable, JsonProperty("passiveCoupling"), Key(10), RuntimeInspectable]
public PerformanceStat PassiveCoupling;
[InspectableAudioParameter, JsonProperty("rpmAudio"), Key(11), RuntimeInspectable]
public uint RpmAudioParameter;
[InspectableAudioParameter, JsonProperty("torqueAudio"), Key(12), RuntimeInspectable]
public uint TorqueRatioAudioParameter;
[InspectablePrefab, JsonProperty("particles"), Key(13)]
public string Particles;
public override Behavior CreateInstance(EquippedItem item)
{
return new AetherDrive(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new AetherDrive(this, item);
}
}
public class AetherDrive : Behavior
{
private AetherDriveData _data;
private float3 _axis;
public float3 Thrust { get; private set; }
public float3 Rpm { get; private set; }
public float MaximumRpm { get; private set; }
public float2 ThrustDirection { get; private set; }
public AetherDriveData DriveData => _data;
public float3 Axis
{
get => _axis;
set => _axis = clamp(value, -1, 1);
}
public AetherDrive(AetherDriveData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public AetherDrive(AetherDriveData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
var rotorSpeed = Rpm * _data.RotorDiameter / 100;
var forward = normalize(Entity.Direction);
var right = forward.Rotate(ItemRotation.Clockwise);
var speed = float2(dot(Entity.Velocity, forward), dot(Entity.Velocity, right));
var couplingEfficiency = Evaluate(_data.CouplingEfficiency);
var efficiency = float3(saturate(1 - speed / max(rotorSpeed.xy, 1) * sign(_axis.xy)) * couplingEfficiency, 1);
Thrust = (Rpm - decay(Rpm, _data.CouplingLambda, dt)) * _data.RotorMass * efficiency;
var couplingLambda = _data.CouplingLambda * Item.Evaluate(_data.LambdaMultiplier) * max(abs(_axis), Evaluate(_data.PassiveCoupling));
var previousRpm = Rpm;
Rpm = decay(Rpm, couplingLambda, dt);
var rpmLoss = previousRpm - Rpm;
var force = rpmLoss * _data.RotorMass * efficiency;
var heat = rpmLoss * _data.RotorMass * (1 - couplingEfficiency);
AddHeat((heat.x + heat.y + heat.z)*ItemManager.GameplaySettings.AetherHeatMultiplier);
ThrustDirection = forward * (_axis.x * force.x / Entity.Mass) + right * (_axis.y * force.y / Entity.Mass);
Entity.Velocity += ThrustDirection;
Entity.Direction = mul(Entity.Direction,
CultMath.float2x2.Rotate(force.z * _axis.z * ItemManager.GameplaySettings.AetherTorqueMultiplier / Entity.Mass));
if(float.IsNaN(Entity.Velocity.x))
ItemManager.Log("FUCK FUCK FUCK FUCK");
MaximumRpm = Evaluate(_data.MaximumRpm);
var torqueProfile = float3(
_data.TorqueProfile.Evaluate(Rpm.x / MaximumRpm),
_data.TorqueProfile.Evaluate(Rpm.y / MaximumRpm),
_data.TorqueProfile.Evaluate(Rpm.z / MaximumRpm));
var potentialTorque = Evaluate(_data.Torque) * torqueProfile;
var potentialRpmDelta = potentialTorque / length(_data.RotorMass) * dt;
var actualRpmDelta = min(MaximumRpm - Rpm, potentialRpmDelta);
var torqueRatio = actualRpmDelta / potentialRpmDelta;
var draw = torqueRatio * Evaluate(_data.EnergyDraw) / 3;
Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(abs(_axis.x), abs(_axis.y)), abs(_axis.z)));
Item.SetAudioParameter(_data.RpmAudioParameter, (Rpm.x + Rpm.y + Rpm.z) / 3 / MaximumRpm);
Item.SetAudioParameter(_data.TorqueRatioAudioParameter, max(max(torqueRatio.x, torqueRatio.y), torqueRatio.z));
if (Entity.TryConsumeEnergy((draw.x + draw.y + draw.z)*dt))
{
Rpm += actualRpmDelta;
return true;
}
return false;
}
}