Aetheria/Assets/Scripts/ServerShared/Agents
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 55c3fc6a49 Delete AetheriaMath in favour of CultMath
AetheriaMath predates the CultMath swap and re-implemented helpers CultMath
now owns. Callers use CultMath directly: decay (Ship, AetherDrive, Entity),
damp (VelocityConversion, FieldTester, FieldDriver), first_order_intercept
(TurretController, Combat, GuidedProjectile), quadratic_bezier (FieldDriver)
and smootherstep (Ship). Parameter order matches in every case, and those
formulas have the same float evaluation order, so behaviour is unchanged.
Galaxy's commented-out segment check names distance_to_segment.

The other overloads had no callers and are dropped without a CultMath
counterpart being needed: the double Damp overloads, FindDistanceToSegment,
GetCatmullRomPosition, GetCubicSplinePosition, Smoothstep(x), and the
Deg2Rad/Rad2Deg constants.

AetherDb census, factions and hardpoint-fit are byte-identical to the
pre-cut captures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 18:02:41 +02:00
..
States Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
Tasks Remove dead code, unused plugins, and multiplayer remnants 2026-09-11 22:14:57 +02:00
Agent.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Agent.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Minion.cs Hostility System 2021-05-11 04:45:42 +01:00
Minion.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
States.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Tasks.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00