Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens ec1f8f56d4 Golden Ratio Blue Noise Sampling
Improved fog sampling and stochastic transparency by generating low discrepancy temporal sequences using the golden ratio on blue noise samples
2021-04-12 14:36:32 +01:00
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VolumeJupiter.shader Improved Level Generator 2020-12-01 20:38:28 +00:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRender.shader Golden Ratio Blue Noise Sampling 2021-04-12 14:36:32 +01:00
VolumeRender.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader Golden Ratio Blue Noise Sampling 2021-04-12 14:36:32 +01:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00