Put the finishing touches on the microfauna Prepared the repository for database extraction
80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using MessagePack;
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using Unity.Mathematics;
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using UnityEngine;
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using Random = UnityEngine.Random;
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using static Unity.Mathematics.math;
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public static class UnitySceneExtensions
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{
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public static T FindInParents<T>(this GameObject go) where T : Component
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{
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if (go == null) return null;
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var comp = go.GetComponent<T>();
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if (comp != null)
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return comp;
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Transform t = go.transform.parent;
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while (t != null && comp == null)
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{
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comp = t.gameObject.GetComponent<T>();
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t = t.parent;
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}
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return comp;
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}
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public static bool ContainsWorldPoint(this RectTransform rectTransform, Vector3 point)
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{
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Vector2 localMousePosition = rectTransform.InverseTransformPoint(point);
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return rectTransform.rect.Contains(localMousePosition);
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}
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public static void BroadcastAll(string fun, System.Object msg) {
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GameObject[] gos = (GameObject[])GameObject.FindObjectsOfType(typeof(GameObject));
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foreach (GameObject go in gos) {
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if (go && go.transform.parent == null) {
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go.gameObject.BroadcastMessageExt<MonoBehaviour>(fun, msg, SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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public static void BroadcastMessageExt<T>(this GameObject go, string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)
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{
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var monoList = new List<T>();
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go.GetComponentsInChildren(true, monoList);
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//monoList.Add();
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foreach (var component in monoList)
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{
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// try
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// {
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Type type = component.GetType();
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MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance |
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BindingFlags.NonPublic |
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BindingFlags.Public |
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BindingFlags.Static);
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if(method!=null)
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method.Invoke(component, new[] { value });
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// }
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// catch (Exception e)
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// {
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// //Re-create the Error thrown by the original SendMessage function
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// if (options == SendMessageOptions.RequireReceiver)
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// Debug.LogError("SendMessage " + methodName + " has no receiver!");
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//
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// Debug.LogError(e.Message);
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// }
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}
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}
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public static Vector3 Flatland(this Vector2 v, float y = 0) => new Vector3(v.x,y,v.y);
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public static Vector2 Flatland(this Vector3 v) => new Vector2(v.x,v.z);
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}
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