Implemented hypothermia death, with associated postprocessing and HUD UI Fixed heatstroke and hypothermia not triggering death events Fixed target inventory dropdown not working in trade menu Added ability to rename ship Added player death on cockpit destruction Fixed confirmation dialog not using onconfirm callback Fixed faulty double click in inventory panel Fading out heat texture when ship has uniform temperature Fixed inventory panel displaying incorrect default when no cargo bay equipped Fixed incorrect state for console and weapon effect managers when restarting from in-game menu Fixed save/reload when ship is docked at a station
75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class ConfirmationDialog : PropertiesPanel
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{
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public ClickCatcher CancelClickCatcher;
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public GameObject ButtonGroup;
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public Button Cancel;
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public Button Confirm;
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public TextMeshProUGUI ConfirmText;
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public TextMeshProUGUI CancelText;
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public bool LockDialog { get; set; }
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private Action _onCancel;
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private Action _onConfirm;
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private void Start()
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{
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Cancel.onClick.AddListener(() => End());
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Confirm.onClick.AddListener(() => End(true));
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if (CancelClickCatcher != null)
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CancelClickCatcher.OnClick += data =>
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{
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if (LockDialog) return;
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End();
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};
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OnPropertyAdded += go =>
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{
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go.SetActive(true);
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go.transform.SetSiblingIndex(Title.transform.GetSiblingIndex() + 1);
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};
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gameObject.SetActive(false);
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}
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public void End(bool success = false)
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{
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if(success) _onConfirm?.Invoke();
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else _onCancel?.Invoke();
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CancelClickCatcher?.gameObject.SetActive(false);
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gameObject.SetActive(false);
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}
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public void MoveToCursor()
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{
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transform.position = Mouse.current.position.ReadValue();
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}
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public void Show(Action onConfirm = null, Action onCancel = null, string confirmText = "OK", string cancelText = "Cancel")
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{
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gameObject.SetActive(true);
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_onConfirm = onConfirm;
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Confirm.gameObject.SetActive(onConfirm!=null);
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ConfirmText.text = confirmText;
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_onCancel = onCancel;
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Cancel.gameObject.SetActive(onCancel!=null);
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CancelText.text = cancelText;
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ButtonGroup.SetActive(onConfirm!=null || onCancel!=null);
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CancelClickCatcher?.gameObject.SetActive(true);
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}
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}
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