Asteroid belts are now processed without GC allocations Fog Raymarching shader now discards samples far from fog surface Gravity depth calculation avoids some expensive operations
419 lines
15 KiB
C#
419 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UniRx;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using Random = Unity.Mathematics.Random;
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public class Zone
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{
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//public HashSet<Guid> Planets = new HashSet<Guid>();
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public Dictionary<Guid, Entity> Entities = new Dictionary<Guid, Entity>();
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//public Dictionary<Guid, OrbitData> Orbits = new Dictionary<Guid, OrbitData>();
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public Dictionary<Guid, BodyData> Planets = new Dictionary<Guid, BodyData>();
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public Dictionary<Guid, Planet> PlanetInstances = new Dictionary<Guid, Planet>();
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public Dictionary<Guid, Orbit> Orbits = new Dictionary<Guid, Orbit>();
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public Dictionary<Guid, AsteroidBelt> AsteroidBelts = new Dictionary<Guid, AsteroidBelt>();
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private HashSet<Guid> _updatedOrbits = new HashSet<Guid>();
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private PlanetSettings _settings;
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private float _time;
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private Random _random;
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public ZoneData Data { get; }
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public Zone(PlanetSettings settings, ZonePack pack)
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{
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Data = pack.Data;
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_settings = settings;
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_random = new Random(Convert.ToUInt32(abs(Data.ID.GetHashCode())));
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foreach (var orbit in pack.Orbits)
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{
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Orbits.Add(orbit.ID, new Orbit(_settings, orbit));
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}
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foreach (var planet in pack.Planets)
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{
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Planets.Add(planet.ID, planet);
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switch (planet)
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{
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case AsteroidBeltData belt:
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AsteroidBelts[belt.ID] = new AsteroidBelt(belt);
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break;
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case GasGiantData gas:
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PlanetInstances.Add(gas.ID, new GasGiant(settings, gas, Orbits[planet.Orbit]));
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break;
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default:
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PlanetInstances.Add(planet.ID, new Planet(settings, planet, Orbits[planet.Orbit]));
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break;
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}
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}
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foreach (var entity in pack.Entities) Entities.Add(entity.ID, entity);
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// TODO: Associate planets with stored entities for planetary colonies
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}
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public ZonePack Pack()
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{
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return new ZonePack
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{
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Data = Data,
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Entities = Entities.Values.ToList(),
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Orbits = Orbits.Values.Select(o=>o.Data).ToList(),
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Planets = Planets.Values.ToList()
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};
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}
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public void AddOrbit(OrbitData orbit)
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{
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Orbits.Add(orbit.ID, new Orbit(_settings, orbit));
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}
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public void Update(float time, float deltaTime)
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{
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_time = time;
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_updatedOrbits.Clear();
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foreach (var orbit in Orbits)
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{
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orbit.Value.PreviousPosition = orbit.Value.Position;
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orbit.Value.Position = GetOrbitPosition(orbit.Key);
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orbit.Value.Velocity = (orbit.Value.Position - orbit.Value.PreviousPosition) / deltaTime;
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}
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foreach (var asteroids in AsteroidBelts.Keys)
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UpdateAsteroidTransforms(asteroids);
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foreach (var entity in Entities.Values) entity.Update(deltaTime);
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}
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public float2 WormholePosition(ZoneDefinition target)
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{
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var direction = target.Position - Data.Position;
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return normalize(direction) * Data.Radius * .95f;
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}
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// Determine orbital position recursively, caching parent positions to avoid repeated calculations
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public float2 GetOrbitPosition(Guid orbitID)
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{
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// Root orbit is fixed at origin
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if(orbitID==Guid.Empty)
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return float2.zero;
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if (!_updatedOrbits.Contains(orbitID))
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{
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var orbit = Orbits[orbitID];
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float2 pos = float2.zero;
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if (orbit.Period.Value > .01f)
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{
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var phase = (float) frac(_time / orbit.Period.Value);
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pos = OrbitData.Evaluate(frac(phase + orbit.Data.Phase)) * orbit.Data.Distance.Value;
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if (float.IsNaN(pos.x))
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{
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//_context.Log("Orbit position is NaN, something went very wrong!");
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pos = float2.zero;
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}
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}
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_updatedOrbits.Add(orbitID);
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return GetOrbitPosition(orbit.Data.Parent) + pos;
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}
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return Orbits[orbitID].Position;
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}
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public float2 GetOrbitVelocity(Guid orbit)
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{
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if (Orbits.ContainsKey(orbit))
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return Orbits[orbit].Velocity;
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return float2.zero;
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}
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public int NearestAsteroid(Guid planetDataID, float2 position)
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{
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var beltData = Planets[planetDataID] as AsteroidBeltData;
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var asteroidPositions = GetAsteroidTransforms(planetDataID);
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int nearest = 0;
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float nearestDistance = Single.MaxValue;
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for (int i = 0; i < beltData.Asteroids.Length; i++)
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{
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var dist = lengthsq(asteroidPositions[i].xy - position);
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if (AsteroidExists(planetDataID, i) && dist < nearestDistance)
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{
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nearest = i;
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nearestDistance = dist;
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}
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}
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return nearest;
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}
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public bool AsteroidExists(Guid planetDataID, int asteroid) => ((AsteroidBeltData) Planets[planetDataID]).Asteroids.Length > asteroid && asteroid >= 0;
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public float2 GetAsteroidVelocity(Guid planetDataID, int asteroid)
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{
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return (AsteroidBelts[planetDataID].Transforms[asteroid].xy - AsteroidBelts[planetDataID].PreviousTransforms[asteroid].xy);
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}
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public float4 GetAsteroidTransform(Guid planetDataID, int asteroid)
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{
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return AsteroidBelts[planetDataID].Transforms[asteroid];
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}
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public float4[] GetAsteroidTransforms(Guid planetDataID)
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{
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return AsteroidBelts[planetDataID].Transforms;
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}
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private void UpdateAsteroidTransforms(Guid planetDataID)
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{
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var beltData = Planets[planetDataID] as AsteroidBeltData;
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var belt = AsteroidBelts[planetDataID];
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Array.Copy(belt.Transforms, belt.PreviousTransforms, beltData.Asteroids.Length);
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var orbitData = Orbits[beltData.Orbit].Data;
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var orbitPosition = GetOrbitPosition(orbitData.Parent);
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for (var i = 0; i < beltData.Asteroids.Length; i++)
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{
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float size;
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if(belt.RespawnTimers.ContainsKey(i)) size = 0;
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else if (belt.Damage.ContainsKey(i))
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{
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var asteroidHitpoints = _settings.AsteroidHitpoints.Evaluate(beltData.Asteroids[i].Size);
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var damage = (asteroidHitpoints - belt.Damage[i]) / asteroidHitpoints;
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size = _settings.AsteroidSize.Evaluate(damage * beltData.Asteroids[i].Size);
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}
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else size = _settings.AsteroidSize.Evaluate(beltData.Asteroids[i].Size);
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belt.Transforms[i] = float4(
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OrbitData.Evaluate((float) frac(_time / _settings.OrbitPeriod.Evaluate(beltData.Asteroids[i].Distance) +
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beltData.Asteroids[i].Phase)) * beltData.Asteroids[i].Distance + orbitPosition,
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(float) (_time * beltData.Asteroids[i].RotationSpeed % (PI * 2)), size);
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}
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}
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public OrbitData CreateOrbit(Guid parent, float2 position)
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{
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var parentPosition = GetOrbitPosition(parent);
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var delta = position - parentPosition;
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var distance = length(delta);
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var period = _settings.OrbitPeriod.Evaluate(distance);
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var phase = atan2(delta.y, delta.x) / (PI * 2);
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var currentPhase = frac(_time / period);
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var storedPhase = (float) frac(phase - currentPhase);
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var orbit = new OrbitData
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{
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Distance = new ReactiveProperty<float>(distance),
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Parent = parent,
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Phase = storedPhase
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};
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Orbits.Add(orbit.ID, new Orbit(_settings, orbit));
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return orbit;
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}
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public void MineAsteroid(Entity miner, Guid asteroidBelt, int asteroid, float damage, float efficiency, float penetration)
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{
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var beltData = Planets[asteroidBelt] as AsteroidBeltData;
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var belt = AsteroidBelts[asteroidBelt];
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var asteroidTransform = belt.Transforms[asteroid];
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var size = beltData.Asteroids[asteroid].Size;
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var asteroidHitpoints = _settings.AsteroidHitpoints.Evaluate(size);
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if (!belt.Damage.ContainsKey(asteroid))
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belt.Damage[asteroid] = 0;
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belt.Damage[asteroid] = belt.Damage[asteroid] + damage;
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if (!belt.MiningAccumulator.ContainsKey((miner.ID, asteroid)))
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belt.MiningAccumulator[(miner.ID, asteroid)] = 0;
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belt.MiningAccumulator[(miner.ID, asteroid)] = belt.MiningAccumulator[(miner.ID, asteroid)] + damage;
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if (belt.Damage[asteroid] > asteroidHitpoints)
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{
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belt.RespawnTimers[asteroid] = _settings.AsteroidRespawnTime.Evaluate(size);
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belt.Damage.Remove(asteroid);
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belt.MiningAccumulator.Remove((miner.ID, asteroid));
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return;
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}
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var resourceCount = beltData.Resources.Sum(x => x.Value);
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var resource = beltData.Resources.MaxBy(x => pow(x.Value, 1f / penetration) * _random.NextFloat());
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if (efficiency * _random.NextFloat() * belt.MiningAccumulator[(miner.ID, asteroid)] * resourceCount / _settings.MiningDifficulty > 1 && miner.OccupiedCapacity < miner.Capacity - 1)
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{
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belt.MiningAccumulator.Remove((miner.ID, asteroid));
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var newSimpleCommodity = new SimpleCommodity
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{
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Data = resource.Key,
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Quantity = 1
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};
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miner.AddCargo(newSimpleCommodity);
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}
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}
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public float GetHeight(float2 position)
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{
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float result = -PowerPulse(length(position)/(Data.Radius*2), _settings.ZoneDepthExponent) * _settings.ZoneDepth;
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foreach (var body in PlanetInstances.Values)
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{
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var p = (position - body.Orbit.Position); //GetOrbitPosition(body.BodyData.Orbit)
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var dist = lengthsq(p);
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var gravityRadius = body.GravityWellRadius.Value;
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if (dist < gravityRadius*gravityRadius)
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{
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var depth = body.GravityWellDepth.Value;
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result -= PowerPulse(sqrt(dist) / gravityRadius, body.BodyData.GravityDepthExponent.Value) * depth;
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}
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if (body is GasGiant gas)
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{
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var waveRadius = gas.GravityWavesRadius.Value;
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if(dist < waveRadius*waveRadius)
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{
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var depth = gas.GravityWavesDepth.Value;
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var frequency = _settings.WaveFrequency.Evaluate(body.BodyData.Mass.Value);
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var speed = _settings.WaveSpeed.Evaluate(body.BodyData.Mass.Value);
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result -= RadialWaves(sqrt(dist) / waveRadius, 8, 1.5f, frequency, _time * speed) * depth;
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}
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}
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}
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return result;
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}
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public float2 GetForce(float2 position)
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{
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var normal = GetNormal(position);
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var f = new float2(normal.x, normal.z);
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return f * _settings.GravityStrength * lengthsq(f);// * Mathf.Abs(GetHeight(position));
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}
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public static float PowerPulse(float x, float exponent)
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{
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x *= 2;
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x = clamp(x, -1, 1);
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return pow((x + 1) * (1 - x), exponent);
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}
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public static float RadialWaves(float x, float maskExponent, float sineExponent, float frequency, float phase)
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{
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x *= 2;
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return PowerPulse(x, maskExponent) * cos(pow(x, sineExponent) * frequency + phase);
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}
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public float3 GetNormal(float2 pos, float step, float mul)
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{
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float hL = GetHeight(new float2(pos.x - step, pos.y)) * mul;
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float hR = GetHeight(new float2(pos.x + step, pos.y)) * mul;
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float hD = GetHeight(new float2(pos.x, pos.y - step)) * mul;
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float hU = GetHeight(new float2(pos.x, pos.y + step)) * mul;
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// Deduce terrain normal
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float3 normal = new float3((hL - hR), (hD - hU), 2);
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normalize(normal);
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return new float3(normal.x, normal.z, normal.y);
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}
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public float3 GetNormal(float2 pos)
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{
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return GetNormal(pos, .1f, 1);
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}
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public override int GetHashCode()
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{
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return Data.ID.GetHashCode();
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}
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}
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public class Planet
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{
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public Orbit Orbit;
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public BodyData BodyData;
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public ReadOnlyReactiveProperty<float> GravityWellDepth;
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public ReadOnlyReactiveProperty<float> GravityWellRadius;
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public ReadOnlyReactiveProperty<float> BodyRadius;
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public Planet(PlanetSettings settings, BodyData data, Orbit orbit)
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{
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Orbit = orbit;
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BodyData = data;
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BodyRadius = new ReadOnlyReactiveProperty<float>(
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data.Mass.CombineLatest(data.BodyRadiusMultiplier,
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(mass, radius) => settings.BodyRadius.Evaluate(mass) * radius));
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GravityWellRadius = new ReadOnlyReactiveProperty<float>(
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data.Mass.CombineLatest(data.GravityRadiusMultiplier,
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(mass, radius) => settings.GravityRadius.Evaluate(mass) * radius));
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GravityWellDepth = new ReadOnlyReactiveProperty<float>(
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data.Mass.CombineLatest(data.GravityDepthMultiplier,
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(mass, depth) => settings.GravityDepth.Evaluate(mass) * depth));
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}
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}
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public class GasGiant : Planet
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{
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public GasGiantData GasGiantData;
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public ReadOnlyReactiveProperty<float> GravityWavesDepth;
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public ReadOnlyReactiveProperty<float> GravityWavesRadius;
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public ReadOnlyReactiveProperty<float> GravityWavesSpeed;
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public GasGiant(PlanetSettings settings, GasGiantData data, Orbit orbit) : base(settings, data, orbit)
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{
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GasGiantData = data;
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GravityWavesDepth = new ReadOnlyReactiveProperty<float>(
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data.Mass.CombineLatest(data.WaveDepthMultiplier,
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(mass, depth) => settings.WaveDepth.Evaluate(mass) * depth));
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GravityWavesRadius = new ReadOnlyReactiveProperty<float>(
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data.Mass.CombineLatest(data.WaveRadiusMultiplier,
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(mass, radius) => settings.WaveRadius.Evaluate(mass) * radius));
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GravityWavesSpeed = new ReadOnlyReactiveProperty<float>(
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data.Mass.CombineLatest(data.WaveSpeedMultiplier,
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(mass, speed) => settings.WaveSpeed.Evaluate(mass) * speed));
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}
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}
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// public class Sun : GasGiant
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// {
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//
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// }
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public class AsteroidBelt
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{
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public AsteroidBeltData Data;
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public float4[] Transforms; // x, y, rotation, scale
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public float4[] PreviousTransforms; // x, y, rotation, scale
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public Dictionary<int, float> RespawnTimers = new Dictionary<int, float>();
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public Dictionary<int, float> Damage = new Dictionary<int, float>();
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public Dictionary<(Guid, int), float> MiningAccumulator = new Dictionary<(Guid, int), float>();
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public AsteroidBelt(AsteroidBeltData data)
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{
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Data = data;
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Transforms = new float4[data.Asteroids.Length];
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PreviousTransforms = new float4[data.Asteroids.Length];
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}
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}
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public class Orbit
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{
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public OrbitData Data { get; }
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public float2 Velocity = float2.zero;
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public float2 Position = float2.zero;
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public float2 PreviousPosition = float2.zero;
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public ReadOnlyReactiveProperty<float> Period;
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public Orbit(PlanetSettings settings, OrbitData data)
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{
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Data = data;
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Period = new ReadOnlyReactiveProperty<float>(data.Distance.Select(f => settings.OrbitPeriod.Evaluate(f)));
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}
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}
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