We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
808 lines
No EOL
31 KiB
C#
808 lines
No EOL
31 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using Random = Unity.Mathematics.Random;
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using JM.LinqFaster;
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using UniRx;
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using float4 = Unity.Mathematics.float4;
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public class GameContext
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{
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public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
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public Dictionary<string, GalaxyMapLayerData> MapLayers = new Dictionary<string, GalaxyMapLayerData>();
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public SimpleCommodityData[] Resources;
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public Dictionary<Guid, List<IController>> CorporationControllers = new Dictionary<Guid, List<IController>>();
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public Dictionary<Guid, ZoneDefinition> GalaxyZones;
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private Action<string> _logger;
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private Dictionary<BlueprintStatEffect, PerformanceStat> AffectedStats =
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new Dictionary<BlueprintStatEffect, PerformanceStat>();
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private double _time;
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private float _deltaTime;
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private GlobalData _globalData;
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private Dictionary<Guid, Zone> _zones = new Dictionary<Guid, Zone>();
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// private Guid _forceLoadZone;
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public GlobalData GlobalData => _globalData ?? (_globalData = Cache.GetAll<GlobalData>().FirstOrDefault());
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public DatabaseCache Cache { get; }
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// public Guid ForceLoadZone
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// {
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// get => _forceLoadZone;
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// set
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// {
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// if(_forceLoadZone != Guid.Empty && ZoneEntities[_forceLoadZone].Count == 0)
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// UnloadZone(_forceLoadZone);
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// _forceLoadZone = value;
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// if(!_loadedZones.Contains(_forceLoadZone))
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// LoadZone(_forceLoadZone);
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// }
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// }
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public double Time
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{
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get => _time;
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set
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{
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_deltaTime = (float) (value - _time);
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_time = value;
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//Log($"GameContext delta time: {_deltaTime}");
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}
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}
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// private readonly Dictionary<CraftedItemData, int> Tier = new Dictionary<CraftedItemData, int>();
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public GameContext(DatabaseCache cache, Action<string> logger)
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{
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Cache = cache;
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MapLayers = cache.GetAll<GalaxyMapLayerData>().ToDictionary(ml => ml.Name);
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Resources = cache.GetAll<SimpleCommodityData>().Where(i => i.ResourceDensity.Any()).ToArray();
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_logger = logger;
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// var globalData = Cache.GetAll<GlobalData>().FirstOrDefault();
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// if (globalData == null)
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// {
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// globalData = new GlobalData();
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// Cache.Add(globalData);
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// }
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}
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public void Log(string s)
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{
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_logger(s);
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}
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// public void Update()
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// {
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// foreach(var zone in _zones.Values)
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// zone.Update((float) Time, _deltaTime);
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//
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// foreach (var corporation in Cache.GetAll<Corporation>())
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// {
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// foreach (var tasks in corporation.Tasks
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// .Select(id => Cache.Get<AgentTask>(id)) // Fetch the tasks from the database cache
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// .Where(task => !task.Reserved) // Filter out tasks that have already been reserved
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// .GroupBy(task => task.Type)) // Group tasks by type
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// {
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// // Create a list of available controllers for this task type
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// var availableControllers = CorporationControllers[corporation.ID]
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// .Where(controller => controller.Available && controller.TaskType == tasks.Key).ToList();
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//
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// // Iterate over the highest priority tasks for which controllers are available
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// foreach (var task in tasks.OrderByDescending(task => task.Priority).Take(availableControllers.Count))
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// {
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// // Find the nearest controller for this task
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// IController nearestController = availableControllers[0];
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// List<ZoneDefinition> nearestControllerPath = FindPath(GalaxyZones[availableControllers.First().Zone.Data.ID], GalaxyZones[task.Zone], true);
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// foreach (var controller in availableControllers.Skip(1))
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// {
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// var path = FindPath(GalaxyZones[controller.Zone.Data.ID], GalaxyZones[task.Zone], true);
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// if (path.Count < nearestControllerPath.Count)
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// {
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// nearestControllerPath = path;
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// nearestController = controller;
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// }
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// }
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// task.Reserved = true;
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// nearestController.AssignTask(task.ID);
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// }
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// }
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// }
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//
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// }
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// public Zone GetZone(Guid zone)
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// {
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// if (_zones.ContainsKey(zone)) return _zones[zone];
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//
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// // var zoneData = Cache.Get<ZoneData>(zone);
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// // if (zoneData == null) throw new ArgumentException("Zone parameter is not a valid zone ID!", nameof(zone));
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// //
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// // return GetZone(zoneData);
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// return null;
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// }
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//
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// public Zone GetZone(ZonePack zonePack)
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// {
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// var z = new Zone(this, zonePack);
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// _zones.Add(zonePack.Data.ID, z);
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// return z;
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// }
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//
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// public void UnloadZone(Guid zone)
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// {
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// _zones.Remove(zone);
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// }
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// public void Warp(Entity entity, Guid targetZone)
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// {
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// if (length(entity.Position - WormholePosition(entity.Zone, targetZone)) < GlobalData.WarpDistance)
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// {
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// var sourceZone = entity.Zone;
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//
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// // Remove entity from source zone
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// ZoneEntities[sourceZone].Remove(entity.ID);
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//
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// // Unload source zone if empty and unobserved
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// if(ForceLoadZone != sourceZone && ZoneEntities[sourceZone].Count == 0)
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// UnloadZone(sourceZone);
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//
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// // Load target zone if not yet loaded
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// if(!_loadedZones.Contains(targetZone))
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// LoadZone(targetZone);
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//
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// entity.Zone = targetZone;
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// entity.Position = WormholePosition(targetZone, sourceZone);
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// ZoneEntities[targetZone][entity.ID] = entity;
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// }
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// }
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public void PlaceMegas()
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{
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var megas = Cache.GetAll<MegaCorporation>();
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var availableZones = Cache.GetAll<ZoneData>()
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.Where(z => megas.All(m => m.HomeZone != z.ID))
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.ToList();
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foreach(var megaPlacement in megas
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.OrderBy(m=>m.PlacementType)
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.GroupBy(m=>m.PlacementType))
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switch (megaPlacement.Key)
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{
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case MegaPlacementType.Mass:
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foreach (var mega in megaPlacement)
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{
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var zone = availableZones
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.MaxBy(z => z.Mass);
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availableZones.Remove(zone);
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mega.HomeZone = zone.ID;
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}
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break;
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// case MegaPlacementType.Planets:
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// foreach (var mega in megaPlacement)
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// {
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// var zone = availableZones
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// .MaxBy(z => z.Planets.Length);
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// availableZones.Remove(zone);
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// mega.HomeZone = zone.ID;
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// }
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// break;
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// case MegaPlacementType.Resources:
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// foreach (var mega in megaPlacement)
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// {
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// var zone = availableZones
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// .MaxBy(z => z.Planets
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// .SelectMany(id=>Cache.Get<PlanetData>(id).Resources
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// .Select(r=>r.Key))
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// .Distinct()
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// .Count());
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// availableZones.Remove(zone);
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// mega.HomeZone = zone.ID;
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// }
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// break;
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case MegaPlacementType.Connected:
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foreach (var mega in megaPlacement)
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{
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var zone = availableZones
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.OrderByDescending(z => z.Wormholes.Count)
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.ThenBy(z=>megas
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.Sum(m=>m.HomeZone==Guid.Empty?0:lengthsq(Cache.Get<ZoneData>(m.HomeZone).Position - z.Position)))
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.First();
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availableZones.Remove(zone);
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mega.HomeZone = zone.ID;
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}
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break;
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case MegaPlacementType.Isolated:
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foreach (var mega in megaPlacement)
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{
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var zone = availableZones
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.Where(z=>z.Wormholes.Count==1)
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.MaxBy(z =>
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{
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int soloChain = 0;
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var previous = z;
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var next = Cache.Get<ZoneData>(z.Wormholes.First());
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while (next.Wormholes.Count == 2)
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{
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var temp = next;
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next = Cache.Get<ZoneData>(next.Wormholes.First(w=>w != previous.ID));
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previous = temp;
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soloChain++;
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}
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return soloChain;
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});
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availableZones.Remove(zone);
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mega.HomeZone = zone.ID;
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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// public int ItemTier(CraftedItemData itemData)
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// {
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// if (Tier.ContainsKey(itemData)) return Tier[itemData];
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//
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// Tier[itemData] = itemData.Ingredients.Keys.Max(ci => _cache.Get<ItemData>(ci) is CraftedItemData craftableIngredient ? ItemTier(craftableIngredient) : 0);
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//
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// return Tier[itemData];
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// }
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public ItemData GetData(ItemInstance item)
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{
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return Cache.Get<ItemData>(item.Data);
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}
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public SimpleCommodityData GetData(SimpleCommodity item)
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{
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return Cache.Get<SimpleCommodityData>(item.Data);
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}
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public CraftedItemData GetData(CraftedItemInstance item)
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{
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return Cache.Get<CraftedItemData>(item.Data);
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}
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public EquippableItemData GetData(Gear gear)
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{
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return Cache.Get<EquippableItemData>(gear.Data);
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}
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public float GetMass(ItemInstance item)
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{
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var data = GetData(item);
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switch (item)
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{
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case CraftedItemInstance _:
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return data.Mass;
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case SimpleCommodity commodity:
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return data.Mass * commodity.Quantity;
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}
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return 0;
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}
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public float GetSize(ItemInstance item)
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{
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var data = GetData(item);
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switch (item)
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{
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case CraftedItemInstance _:
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return data.Size;
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case SimpleCommodity commodity:
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return data.Size * commodity.Quantity;
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}
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return 0;
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}
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public float GetThermalMass(ItemInstance item)
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{
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var data = GetData(item);
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switch (item)
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{
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case CraftedItemInstance _:
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return data.Mass * data.SpecificHeat;
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case SimpleCommodity commodity:
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return data.Mass * data.SpecificHeat * commodity.Quantity;
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}
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return 0;
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}
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public PerformanceStat GetAffectedStat(BlueprintData blueprint, BlueprintStatEffect effect)
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{
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// We've already cached this effect's stat, return it directly
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if (AffectedStats.ContainsKey(effect)) return AffectedStats[effect];
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// Get the data for the item the blueprint is for, return null if not found or not equippable
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var blueprintItem = Cache.Get<EquippableItemData>(blueprint.Item);
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if (blueprintItem == null)
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{
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_logger($"Attempted to get stat effect but Blueprint {blueprint.ID} is not for an equippable item!");
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return AffectedStats[effect] = null;
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}
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// Get the first behavior of the type specified in the blueprint stat effect, return null if not found
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var effectObject = effect.StatReference.Target == blueprintItem.Name ? (object) blueprintItem :
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blueprintItem.Behaviors.FirstOrDefault(b => b.GetType().Name == effect.StatReference.Target);
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if (effectObject == null)
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{
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_logger($"Attempted to get stat effect for Blueprint {blueprint.ID} but stat references missing behavior \"{effect.StatReference.Target}\"!");
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return AffectedStats[effect] = null;
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}
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// Get the first field in the behavior matching the name specified in the stat effect, return null if not found
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var type = effectObject.GetType();
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var field = type.GetField(effect.StatReference.Stat);
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if (field == null)
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{
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_logger($"Attempted to get stat effect for Blueprint {blueprint.ID} but object {effect.StatReference.Target} does not have a stat named \"{effect.StatReference.Stat}\"!");
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return AffectedStats[effect] = null;
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}
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// Finally we've confirmed the stat effect is valid, return the affected stat
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return AffectedStats[effect] = field.GetValue(effectObject) as PerformanceStat;
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}
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private readonly Dictionary<CraftedItemInstance, float> ItemQuality = new Dictionary<CraftedItemInstance, float>();
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public float CompoundQuality(CraftedItemInstance item)
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{
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if (ItemQuality.ContainsKey(item)) return ItemQuality[item];
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var quality = item.Quality;
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var craftedIngredients = item.Ingredients.Where(i => i is CraftedItemInstance).ToArray();
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if (craftedIngredients.Length > 0)
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{
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var ingredientQualityWeight = Cache.Get<CraftedItemData>(item.Data).IngredientQualityWeight;
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quality = quality * (1 - ingredientQualityWeight) +
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craftedIngredients.Cast<CraftedItemInstance>().Average(CompoundQuality) * ingredientQualityWeight;
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}
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ItemQuality[item] = quality;
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return ItemQuality[item];
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}
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// Determine quality of either the item itself or the specific ingredient this stat depends on
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public float Quality(PerformanceStat stat, Gear item)
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{
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var blueprint = Cache.Get<BlueprintData>(item.Blueprint);
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var activeEffects = blueprint.StatEffects.Where(x => GetAffectedStat(blueprint, x) == stat).ToArray();
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float quality;
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if (!activeEffects.Any())
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quality = CompoundQuality(item);
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else
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{
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var ingredientInstances = item.Ingredients.Select(i => Cache.Get<ItemInstance>(i)).ToArray();
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var ingredients = ingredientInstances.Where(i => activeEffects.Any(e => e.Ingredient == i.Data)).ToArray();
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var distinctIngredients = ingredients.Select(i => i.Data).Distinct();
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if(distinctIngredients.Count() != activeEffects.Length)
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{
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_logger($"Item {item.ID} does not have the ingredients specified by the stat effects of its blueprint!");
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return 0;
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}
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float sum = 0;
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foreach (var i in ingredients)
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{
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if (i is CraftedItemInstance ci)
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sum += CompoundQuality(ci);
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else _logger($"Blueprint stat effect for item {item.ID} specifies invalid (non crafted) ingredient!");
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}
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quality = sum / ingredients.Length;
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}
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return quality;
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}
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// Returns stat when not equipped
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public float Evaluate(PerformanceStat stat, Gear item)
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{
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var quality = pow(Quality(stat, item), stat.QualityExponent);
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var result = lerp(stat.Min, stat.Max, quality);
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if (float.IsNaN(result))
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return stat.Min;
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return result;
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}
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// Returns stat using ship temperature and modifiers
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public float Evaluate(PerformanceStat stat, Gear item, Entity entity)
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{
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var itemData = GetData(item);
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var heat = !stat.HeatDependent ? 1 : pow(itemData.Performance(entity.Temperature), Evaluate(itemData.HeatExponent,item));
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var durability = !stat.DurabilityDependent ? 1 : pow(item.Durability / Evaluate(itemData.Durability, item), Evaluate(itemData.DurabilityExponent,item));
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var quality = pow(Quality(stat, item), stat.QualityExponent);
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var scaleModifier = stat.GetScaleModifiers(entity).Values.Aggregate(1.0f, (current, mod) => current * mod);
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var constantModifier = stat.GetConstantModifiers(entity).Values.Sum();
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var result = lerp(stat.Min, stat.Max, heat * durability * quality) * scaleModifier + constantModifier;
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if (float.IsNaN(result))
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return stat.Min;
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return result;
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}
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public Entity CreateEntity(Guid zoneID, Guid corporation, Guid loadout)
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{
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if (!(Cache.Get(loadout) is LoadoutData loadoutData))
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{
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_logger("Attempted to spawn invalid loadout ID");
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return null;
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}
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if (!(Cache.Get(loadoutData.Hull) is HullData hullData))
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{
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_logger("Attempted to spawn loadout with invalid hull ID");
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return null;
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}
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if (!(Cache.Get(zoneID) is ZoneData zoneData))
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{
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_logger("Attempted to spawn entity with invalid zone ID");
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return null;
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}
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if (!(Cache.Get(corporation) is Corporation corpData))
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{
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_logger("Attempted to spawn entity with invalid corporation ID");
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return null;
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}
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var gearData = loadoutData.Gear
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.Take(hullData.Hardpoints.Count)
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.Where(id => id != Guid.Empty)
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.Select(id => Cache.Get<GearData>(id))
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.ToArray();
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if (gearData.Any(g=>g==null))
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{
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_logger("Attempted to spawn loadout with invalid gear ID");
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return null;
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}
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var gear = gearData
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.Select(gd => CreateInstance(gd.ID, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax))
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.ToArray();
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if (gear.Any(g=>g==null))
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return null;
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foreach(var g in gear)
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Cache.Add(g);
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var cargoData = loadoutData.CompoundCargo
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.SelectMany(x => Enumerable.Repeat(Cache.Get<CraftedItemData>(x.Key), x.Value))
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.ToArray();
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if (cargoData.Any(g=>g==null))
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{
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_logger("Attempted to spawn loadout with invalid cargo ID");
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return null;
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}
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var cargo = cargoData
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.Select(gd => CreateInstance(gd.ID, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax))
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.ToArray();
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if (cargo.Any(g=>g==null))
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return null;
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foreach(var c in cargo)
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Cache.Add(c);
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var simpleCargo = loadoutData.SimpleCargo?
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.Select(x => CreateInstance(x.Key, x.Value))
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.ToArray() ?? new SimpleCommodity[0];
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if (simpleCargo.Any(g=>g==null))
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return null;
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var hull = CreateInstance(loadoutData.Hull, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax);
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if(hull==null)
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return null;
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// Get target zone
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var zone = _zones[zoneID];
|
|
|
|
if (hullData.HullType == HullType.Ship)
|
|
{
|
|
var entity = CreateShip(hull.ID, gear.Select(g => g.ID),
|
|
cargo.Select(c => c.ID).Concat(simpleCargo.Select(c => c.ID)), zone, corporation, Guid.Empty, loadoutData.Name);
|
|
entity.Active = true;
|
|
return entity;
|
|
}
|
|
|
|
if (hullData.HullType == HullType.Station)
|
|
{
|
|
var distance = lerp(.2f, .8f, Random.NextFloat()) * zoneData.Radius;
|
|
var orbit = new OrbitData
|
|
{
|
|
Context = this,
|
|
Distance = new ReactiveProperty<float>(distance),
|
|
Parent = zone.Orbits.Values.Select(o=>o.Data)
|
|
.First(orbitData => orbitData.Parent == Guid.Empty).ID,
|
|
Phase = Random.NextFloat()
|
|
};
|
|
zone.AddOrbit(orbit);
|
|
|
|
var entity = new OrbitalEntity(this, hull.ID, gear.Select(g => g.ID),
|
|
cargo.Select(c => c.ID).Concat(simpleCargo.Select(c => c.ID)), orbit.ID, zone, corporation)
|
|
{
|
|
Name = $"{loadoutData.Name} {Random.NextInt(1,255):X}",
|
|
Temperature = 293,
|
|
Population = 4
|
|
};
|
|
entity.Active = true;
|
|
var parentCorp = Cache.Get<MegaCorporation>(corpData.Parent);
|
|
foreach (var attribute in parentCorp.Personality)
|
|
entity.Personality[attribute.Key] = attribute.Value;
|
|
Cache.Add(entity);
|
|
|
|
zone.Entities[entity.ID] = entity;
|
|
return entity;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public Ship CreateShip(Guid hull, IEnumerable<Guid> gear, IEnumerable<Guid> cargo, Zone zone, Guid corporation, Guid homeEntity, string typeName)
|
|
{
|
|
|
|
var ship = new Ship(this, hull, gear, cargo, zone, corporation)
|
|
{
|
|
Name = $"{typeName} {Random.NextInt(1,255):X}",
|
|
HomeEntity = homeEntity
|
|
};
|
|
Cache.Add(ship);
|
|
|
|
zone.Entities[ship.ID] = ship;
|
|
return ship;
|
|
}
|
|
|
|
public SimpleCommodity CreateInstance(Guid data, int count)
|
|
{
|
|
var item = Cache.Get<SimpleCommodityData>(data);
|
|
if (item != null)
|
|
{
|
|
var newItem = new SimpleCommodity
|
|
{
|
|
Context = this,
|
|
Data = data,
|
|
Quantity = count
|
|
};
|
|
Cache.Add(newItem);
|
|
return newItem;
|
|
}
|
|
|
|
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
|
|
return null;
|
|
}
|
|
|
|
public CraftedItemInstance CreateInstance(Guid data, float qualityMin, float qualityMax)
|
|
{
|
|
var item = Cache.Get<CraftedItemData>(data);
|
|
if (item == null)
|
|
{
|
|
_logger("Attempted to create crafted item instance using missing or incorrect item id!");
|
|
return null;
|
|
}
|
|
|
|
var blueprint = Cache.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == data);
|
|
if (blueprint == null)
|
|
{
|
|
_logger("Attempted to create crafted item instance which has no blueprint!");
|
|
return null;
|
|
}
|
|
|
|
bool invalidIngredientFound = false;
|
|
ItemData invalidIngredient = null;
|
|
var ingredients = new List<ItemInstance>();
|
|
foreach (var ingredient in blueprint.Ingredients)
|
|
{
|
|
var itemData = Cache.Get<ItemData>(ingredient.Key);
|
|
if (itemData is SimpleCommodityData)
|
|
{
|
|
var itemInstance = CreateInstance(ingredient.Key, ingredient.Value);
|
|
if(itemInstance == null)
|
|
{
|
|
invalidIngredientFound = true;
|
|
invalidIngredient = itemData;
|
|
}
|
|
else ingredients.Add(itemInstance);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < ingredient.Value; i++)
|
|
{
|
|
var itemInstance = CreateInstance(ingredient.Key, qualityMin, qualityMax);
|
|
if (itemInstance == null)
|
|
{
|
|
invalidIngredientFound = true;
|
|
invalidIngredient = itemData;
|
|
break;
|
|
}
|
|
|
|
ingredients.Add(itemInstance);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (invalidIngredientFound)
|
|
{
|
|
_logger($"Unable to create crafted item ingredient: {invalidIngredient?.Name??"null"} for item {item.Name}");
|
|
}
|
|
|
|
Cache.AddAll(ingredients);
|
|
|
|
if (item is EquippableItemData equippableItemData)
|
|
{
|
|
var newGear = new Gear
|
|
{
|
|
Context = this,
|
|
Data = data,
|
|
Ingredients = ingredients.Select(i=>i.ID).ToList(),
|
|
Quality = Random.NextFloat(qualityMin, qualityMax),
|
|
Blueprint = blueprint.ID,
|
|
Name = $"{item.Name}"
|
|
};
|
|
newGear.Durability = Evaluate(equippableItemData.Durability, newGear);
|
|
Cache.Add(newGear);
|
|
return newGear;
|
|
}
|
|
|
|
var newCommodity = new CompoundCommodity
|
|
{
|
|
Context = this,
|
|
Data = data,
|
|
Ingredients = ingredients.Select(i=>i.ID).ToList(),
|
|
Quality = Random.NextFloat(qualityMin, qualityMax),
|
|
Blueprint = blueprint.ID,
|
|
Name = $"{item.Name}"
|
|
};
|
|
Cache.Add(newCommodity);
|
|
return newCommodity;
|
|
}
|
|
|
|
class DijkstraNode
|
|
{
|
|
public float Cost;
|
|
public DijkstraNode Parent;
|
|
public ZoneDefinition Zone;
|
|
}
|
|
|
|
public List<ZoneDefinition> FindPath(ZoneDefinition source, ZoneDefinition target, bool bestFirst = false)
|
|
{
|
|
SortedList<float,DijkstraNode> members = new SortedList<float,DijkstraNode>{{0,new DijkstraNode{Zone = source}}};
|
|
List<DijkstraNode> searched = new List<DijkstraNode>();
|
|
while (true)
|
|
{
|
|
var s = members.FirstOrDefault(m => !searched.Contains(m.Value)).Value; // Lowest cost unsearched node
|
|
if (s == null) return null; // No vertices left unsearched
|
|
if (s.Zone == target) // We found the path
|
|
{
|
|
Stack<DijkstraNode> path = new Stack<DijkstraNode>(); // Since we start at the end, use a LIFO collection
|
|
path.Push(s);
|
|
while(path.Peek().Parent!=null) // Keep pushing until we reach the start, which has no parent
|
|
path.Push(path.Peek().Parent);
|
|
return path.Select(dv => dv.Zone).ToList();
|
|
}
|
|
// For each adjacent star (filter already visited zones unless heuristic is in use)
|
|
foreach (var dijkstraStar in s.Zone.Links.WhereSelectF(i => !bestFirst || members.All(m => m.Value.Zone != GalaxyZones[i]),
|
|
// Cost is parent cost plus distance
|
|
i => new DijkstraNode {Parent = s, Zone = GalaxyZones[i], Cost = s.Cost + length(s.Zone.Position - GalaxyZones[i].Position)}))
|
|
// Add new member to list, sorted by cost plus optional heuristic
|
|
members.Add(bestFirst ? dijkstraStar.Cost + length(dijkstraStar.Zone.Position - target.Position) : dijkstraStar.Cost, dijkstraStar);
|
|
searched.Add(s);
|
|
}
|
|
}
|
|
|
|
// public bool MoveCargo(Entity source, Entity target, ItemInstance item, int quantity = int.MaxValue)
|
|
// {
|
|
// if (item is CraftedItemInstance craftedItemInstance)
|
|
// {
|
|
// var craftedItemData = Cache.Get<CraftedItemData>(craftedItemInstance.Data);
|
|
// if (target.Capacity - target.OccupiedCapacity > craftedItemData.Size)
|
|
// {
|
|
// // Target has the cargo capacity for the item, simply move the instance
|
|
// source.Cargo.Remove(item.ID);
|
|
// target.Cargo.Add(item.ID);
|
|
// source.RecalculateMass();
|
|
// target.RecalculateMass();
|
|
// return true;
|
|
// }
|
|
// return false;
|
|
// }
|
|
//
|
|
// if (item is SimpleCommodity simpleCommoditySource)
|
|
// {
|
|
// quantity = min(quantity, simpleCommoditySource.Quantity);
|
|
// var simpleCommodityData = Cache.Get<SimpleCommodityData>(simpleCommoditySource.Data);
|
|
// var spareCapacity = (int) (target.Capacity - target.OccupiedCapacity);
|
|
// var simpleCommodityTarget = target.Cargo
|
|
// .Select(i => Cache.Get<ItemInstance>(i))
|
|
// .FirstOrDefault(i => i.Data == simpleCommodityData.ID) as SimpleCommodity;
|
|
// var success = spareCapacity >= quantity;
|
|
// quantity = min(quantity, spareCapacity);
|
|
// if (simpleCommodityTarget == null)
|
|
// {
|
|
// if (quantity == simpleCommoditySource.Quantity)
|
|
// {
|
|
// // Target has the cargo capacity to hold the full quantity,
|
|
// // and the target has no matching item instance;
|
|
// // simply move the existing item instance to the target
|
|
// source.Cargo.Remove(simpleCommoditySource.ID);
|
|
// target.Cargo.Add(simpleCommoditySource.ID);
|
|
// source.RecalculateMass();
|
|
// target.RecalculateMass();
|
|
// return success;
|
|
// }
|
|
// else
|
|
// {
|
|
// // Target has the cargo capacity to hold the desired quantity
|
|
// // and the target has no matching item instance;
|
|
// // Create a new item instance on the target and decrement the quantity of the source instance
|
|
// var newSimpleCommodity = new SimpleCommodity
|
|
// {
|
|
// Context = this,
|
|
// Data = simpleCommodityData.ID,
|
|
// Quantity = simpleCommoditySource.Quantity
|
|
// };
|
|
// Cache.Add(newSimpleCommodity);
|
|
// target.Cargo.Add(newSimpleCommodity.ID);
|
|
// simpleCommoditySource.Quantity -= quantity;
|
|
// source.RecalculateMass();
|
|
// target.RecalculateMass();
|
|
// return success;
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// if (quantity == simpleCommoditySource.Quantity)
|
|
// {
|
|
// // Target has the cargo capacity to hold the full quantity,
|
|
// // and there is already a matching item instance;
|
|
// // delete the source entity's item instance and increment the target's quantity
|
|
// source.Cargo.Remove(simpleCommoditySource.ID);
|
|
// Cache.Delete(simpleCommoditySource);
|
|
// simpleCommodityTarget.Quantity += quantity;
|
|
// source.RecalculateMass();
|
|
// target.RecalculateMass();
|
|
// return success;
|
|
// }
|
|
// else
|
|
// {
|
|
// // Target has the cargo capacity to hold the desired quantity,
|
|
// // and there is already a matching item instance;
|
|
// // decrement the source's quantity and increment the target's quantity
|
|
// simpleCommoditySource.Quantity -= quantity;
|
|
// simpleCommodityTarget.Quantity += quantity;
|
|
// source.RecalculateMass();
|
|
// target.RecalculateMass();
|
|
// return success;
|
|
// }
|
|
// }
|
|
//
|
|
// }
|
|
//
|
|
// return false;
|
|
// }
|
|
} |